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Why "The Legion" is bad

This information is not based on my or anyone elses personal experience, skill or results while playing The Legion. It's an analysis of their power and any sort of assumptio or "but what if..." are irrelevant to the topic. The concept of The Legion is based around "getting rewarded for playing inefficient".

I suppose everyone here knows how to Emblem System works, especially the Malicious and the Chaser Emblem progression? Great! This knowledge is required to truly understand the idea behind The Legion.

Every other Killer has a strictly limited amount of hits and hooks they can get for each Survivor (oneshot killers even less) and only if you fully drain each survivor, you'll get the maximum Emblem result. A regular, "fair" gameplay would result in; 3 hooks per survivor, 2 hits for each hook. A total of 12 hooks and 24 hits would be the best possible (but not most efficient) result. If Survivors heal up after you hit them, you lose that point in Malicious again so it's effectively impossible to "farm" hits (unlike for Chaser).

Legion is designed exactly for this because the less efficient you play - or let's say the more frenzy hits you land without actually downing anyone - the better emblem progression you get in Chaser and Malicious and there is no limitation to that. The purpose of the "aura reading during a frenzy hits" is to motivate the Killer to switch targets, which ultimately leads to inefficient chases (constantly switching targets) while simply applying the "injured 2.0" effect, which doesn't really affect the survivors health state, especially once you're injured.

The only Emblem that is hard to get with The Legion is Devout, because downing survivors can be a time consuming thing and most likely requires you to play in a scummy way; purposely breaking the chase while actually still chasing survivors (moonwalk/shamewalk of death, which I highly doubt is an intended way to play) or you simply tunnel down a survivor with several frenzy stances.

In short:
Legion is a Killer that allows you to very easily pip and farm bloodpoints with effectively no skill requirements but most importantly; without punishing survivors while doing so. It's the perfect Killer for players that don't know how to play and don't actually want to kill - but they still want to be successful. It's a Killer for Survivors. They can even pallet and window loop better than any Survivor!

Comments

  • purebalance
    purebalance Member Posts: 661

    I've been seeing Legion pretty much camping more than any other killer now. It's like they know that both they and the killer are so bad that it's pretty much the only way to legitimately get kills.

  • se05239
    se05239 Member Posts: 3,919

    @Roobnus said:
    Legion is a Killer that allows you to very easily pip and farm bloodpoints with effectively no skill requirements but most importantly; without punishing survivors while doing so. It's the perfect Killer for players that don't know how to play and don't actually want to kill - but they still want to be successful. It's a Killer for Survivors. They can even pallet and window loop better than any Survivor!

    Survivor fun has always been more important than killer efficiency.

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    I've been seeing Legion pretty much camping more than any other killer now. It's like they know that both they and the killer are so bad that it's pretty much the only way to legitimately get kills.

    He’s not bad you just haven’t developed a strategy that works for you with him, by no means am I saying he’s top tier because that’s a lie but he’s mid tier in my opinion.
    I run M&A, NC, SB, and Hex Ruin 
    my strategy is to tag one person with frenzy and try to either hit another or go to the nearest gen then restart pursuit with the first  and with m&a they are still bleeding out even if you’re technically still close behind so when their timer is low just frenzy again and down them. It’s a cheesy way to play and not the most fun way but if you want to consistently get kills with him that’s a strategy I would recommend with his design it takes zero skill to win that way 
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    M&A has nothing to do with being in a chase

  • OrionsFury4789
    OrionsFury4789 Member Posts: 637

    M&A has nothing to do with being in a chase

    Yes it does with legion lol because the reduced terror radius and offsetting your target for that one time abd returing will take the chase music away and make them still bleed out even though you are after them until you’re close 
  • Roobnus
    Roobnus Member Posts: 375
    edited December 2018

    @OrionsFury4789 said:
    Yes it does with legion lol because the reduced terror radius and offsetting your target for that one time abd returing will take the chase music away and make them still bleed out even though you are after them until you’re close 

    Isn't the chase mechanic based on the Killers field of view , actual distance and behaviour of the Survivor (running away from the Killer) and completly ignores terror radius?

    Because I can walk in front of a Killer until he's up my butt and then Sprint Burst away to "start" the chase.

    You can test that very easily during a hatch standoff. The terror radius is irrelevant for the chase mechanic.

    Edit: Which is btw why the "tactics" I mentioned in OP (Moon-/Shamewalk of death) work. You either run backwards or you run while looking downwards so the Survivor won't be in your field of view, which stops the chase.