New Loop Archetype Concept - Deadzone Loop + Fire Barrel Rework
Take the Autohaven deadzones that are just a patch of trees, and also put in a bunch of traversable bushes of various heights that completely obscure past them.
Even then, normally, if a Survivor was in a place like this, a Killer could simply follow the sounds a Survivor makes/their Footsteps, breathing, scratch marks, etc. And there would be very little room for misdirection even with the bushes+trees being useful for quick turnarounds and movement changes.
As such, rework Fire Barrels a little bit:
All Sounds that a Survivor makes nearby a Fire Barrel emits from the Light Source instead of the Survivor. Survivors leave no Scratch marks near Fire Barrels.
Killers can Attack Light Sources, Extinguishing them. Survivors can reignite them.
In the end, you'll have a lot of bushes and trees to run around and through, with all the sounds of the Survivor emitting from the Fire Barrel so the Killer is unable to pinpoint their location audibly or visually. And it becomes a game of jukes, misdirection and poor visibility that the Killer can end early by attacking the Fire Barrel if they so choose (But also giving the Survivor distance). And if the Survivor successfully jukes, the Fire Barrel with cease emitting their sound when they get far enough away and the Killer knows that the Survivor is no longer there.
Comments
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Give fire barrels the ability to explode and damage survivors that go nearby
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You're trying to negate one of the killer skill caps, namely tracking through walls with auditory cues? This entire idea is designed to enforce the hold W strat. Break line of sight with barrel powers, leave loop. Break line of sight with hedge, leave loop. It's incredibly uninteresting.
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That’s if they keep the barrels in the high-wall loops.
Could move them exclusively to the dead zone “loops”.
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