Killer Perk Buff/Rework Ideas!!

retro_boy_ Unconfirmed, Member Posts: 1

New Perk Idea: Allies From The Shadows

Effect: After 40/35/30 seconds of an idle generator with at least 1% repair progress, the Entity’s crows will fly to the generator and peck at the wires, regressing the generator at normal regression speed. If any player, including the Killer, approaches the crows within a 4 meter radius, the crows will fly away, stopping the generator from regressing.

  • The perk Spies From The Shadows would synergies well with this perk since the killer would also receive a loud noise notification when the crows are interrupted.

Forced Penance

Current Effect: Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.

Buff: Along with the current effect of Forced Penance, Survivors who rescue a carried survivor by blinding and/or stunning the killer suffer from the Incapacitated Status Effect for 30/35/40 seconds.

Hex: The Third Seal

Current Effect: The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.

Buff: Once the killer injures a survivor and applies Hex: The Third Seal, it activates on a single random dull totem. Only survivors cursed by Hex: The Third Seal are able to cleanse it.

Hex: Ruin

Current Effect: Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100% of the normal Regression speed. Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

Buff: This perk now doesn’t deactivate after a survivor is killed.


Current Effect: Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. Hysteria has a cool-down of 30 seconds.

Buff: The cooldown for Hysteria is removed.

Septic Touch

Current Effect: Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and the Exhausted Status Effects. These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

Buff: The Terror Radius requirement is removed. Additionally, survivors that are being healed are also affected by Septic Touch.

Dying Light

Current Effect: You become obsessed with one Survivor. Each time you hook a Survivor other than your Obsession, you gain 1 Token. For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3% penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33% or 11 Tokens. The Obsession is unaffected by this penalty and instead granted a permanent 33% Action Speed bonus to Unhooking and Healing other Survivors.

Buff: The Obsession now doesn’t receive any action speed bonuses.

Grim Embrace

Current Effect: Each time a Survivor is hooked for the first time, Grim Embrace gains a Token. Upon reaching 4 Tokens Grim Embrace activates. The Entity blocks all Generators for 30/35/40 seconds. The Aura of the Obsession is revealed to you for 5 seconds.

Buff: Each time a survivor is hooked for the first time, gain a token and activate Grim Embrace up to a maximum of 4 tokens. Each token blocks all generators on the map for 15 seconds. After all 4 tokens have been acquired, the auras of all survivors are also revealed to the killer for 4/5/6 seconds.


Current Effect: Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

Buff: Along with the current effect of Bloodhound, the auras of injured survivors are revealed to the killer once every 45 seconds. Additionally, survivors also make more noise while they are healing.

Coup De Grâce

Current Effect: Each time a Generator is completed, Coup de Grâce grows in power. Gain 1 Token per Generator. Consume 1 Token to increase the distance of your next Lunge Attack by 70/75/80%.

Buff: Instead of being based on a token system, Coup De Grâce will now have a 45-second cooldown. However, this cooldown will only begin once the killer is outside of a chase, similar to how the survivor perk Diversion works. 

  • This is so that this perk will most likely not be used inside every chase, but still can be used more often throughout the match.


Current Effect: When damaging a Generator, up to 3 other random Generators also begin regressing. Triggers a difficult Skill Check if the selected Generators are currently being repaired. Oppression has a cool-down of 120/100/80 seconds.

Buff: Reduced cooldown from 80/70/60 seconds. The cooldown also won't begin unless Oppression affects at least 1 other generator.