http://dbd.game/killswitch
Hatch is badly designed for both sides
Hatch exists solely to prevent the game from turning into a rule-breaking hiding fest at 1 survivor left. However, in its current form, it is bad for both sides.
On the survivors’ side, it still incentivizes breaking the rules by hiding until everyone else dies anyways. Something that can lead to a ban, because it takes the game hostage and is refusal to participate in normal gameplay.
On the killer’s side, for the killer to get their version of a complete victory (4K), the smartest way to do so is to slug the 3rd survivor to effectively nullify any risk of a hatch escape for the 4th. A strategy where the smartest play is doing something people typically find unfun to be on the receiving end, and not doing so requires intentionally playing worse call.
I think the hatch mechanic should be reworked as a whole for these reasons. Survivors should not be able to take the game hostage by hiding forever, nor should they be incentivized to. Killer should not have to pick between playing worse on purpose or making it unfun for the other side.
Comments
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The game has so many escape option for the last survivor: Last one being alive with hatch & 2 Gates.
But the 3rd survivor has remaining the exact escape options like the 1st one: 5 Gen complete
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There should be harsher escape option for the 1st one to escape, but the later survivors who still in the trial, the more escape options they have.
I would make Gen 80sec, but requires 6 Gens complete if 4 survivors still stand. This would make it really hard to have all 4 survivors to escape.
3 survivors alive requires 5 Gens complete to power Gates. When 5 Gens complete and 1 Gen remaining required, this would let killer options to slug the last hook in attempt to get more hook on other survivors to make them have less chance to escape in end game ; or last hook the survivor and power the Gates.
2 survivors alive requires 4 Gens complete to power Gates. If they complete 5 Gens, hatch will spawn, a unique chest that contain Key also spawn on the opposite side of the map.
The last survivors have the same options as usual.
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As long as the 3rd survivors have the same escape options to the 1st survivors: 5 Gens complete. To achieve 40% escape rate, 5 Gens should be done 2/3 of all time, which should not be a thing.
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That is not taking the game hostage.
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Wrong.
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That's definitely an idea. Not sure if it would be a good one, but it'd be an interesting idea I wouldn't mind seeing tested out on a PTB.
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