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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hatch is badly designed for both sides

Hatch exists solely to prevent the game from turning into a rule-breaking hiding fest at 1 survivor left. However, in its current form, it is bad for both sides.

On the survivors’ side, it still incentivizes breaking the rules by hiding until everyone else dies anyways. Something that can lead to a ban, because it takes the game hostage and is refusal to participate in normal gameplay.

On the killer’s side, for the killer to get their version of a complete victory (4K), the smartest way to do so is to slug the 3rd survivor to effectively nullify any risk of a hatch escape for the 4th. A strategy where the smartest play is doing something people typically find unfun to be on the receiving end, and not doing so requires intentionally playing worse call.

I think the hatch mechanic should be reworked as a whole for these reasons. Survivors should not be able to take the game hostage by hiding forever, nor should they be incentivized to. Killer should not have to pick between playing worse on purpose or making it unfun for the other side.

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