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Maps overall

JakeCannon
JakeCannon Member Posts: 542
edited December 2022 in Feedback and Suggestions

Most of the larger maps desperately need to be reworked/down sized slightly. Unless you're nurse or blight it's difficult as #########(if not impossible)to try and maintain pressure against a good team on Red Forest, Thomson house, Garden etc.

Post edited by Rizzo on

Comments

  • xfireturtlex
    xfireturtlex Member Posts: 419

    I don't think they'll shrink maps because it'd cause issues with Nurse, Blight, and Wesker. But what they could do is bump up the base movement speed of m1 killers a little to make it easier to move around these giant ass maps they keep creating.

    I like bigger maps in theory, but they kinda suck when you're still walkin around at tiny map speeds.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251
  • RainehDaze
    RainehDaze Member Posts: 2,573

    Giant maps are just bad all around with how they interact with everything to do with radii and distances.

  • xfireturtlex
    xfireturtlex Member Posts: 419

    Tried to sneak it in there......What if we just call it a solo q buff? lolz

  • James4125
    James4125 Member Posts: 266

    Almost every map in the game would benefit from a complete rework especially most of the new ones and the ones like coldwind and RPD that got reworks that made them even worse!

    Just off the top of my head:

    All maps. Complete totem rework and gate locations fixed so that they can't spawn right next to each other but also can't be so far away that they're impossible to patrol.

    RPD (both versions) cut out the entire area of the east wing on the west wing version and vice versa.

    Swamp full rework especially main buildings.

    Garden of misery. Just delete entirely. It's beyond fixing.

    Eerie of crows. Complete rework of main building. Delete a few filler pallets. Remove the shack quarter of the map completely. Add a LOT of grass for Trapper.

    Gas heaven. Gaps in the car stacks.

    Sheltered woods. More pallets. Maybe move one of the jungle gyms to the middle of the map.

    Both red forest maps. Shrink by at least 25%. Remove most of the filler pallets. Rework mothers dwelling main building.

    Suffocation pit. Remove most of the connected jungle gyms and place them in some of the dead zones.

    Springwood. Remove all double pallets. Rework two story building and main building. Completely remove house of pain.

    Haddonfield. Remove at least one window from every house. Move one gen away from the easy 3 gen at main building. Add something for stealth killers to efficiently block los with in the centre area. Fix framerate issues on consoles especially around house of pain.

    Dead dawg saloon. Remove one of the breakable walls at the top of the stairs in main building. Remove the window at the bottom of the stairs. Remove the gallows gen and replace it somewhere near the main building basement spawn in the otherwise empty area. Place a hook upstairs so that boil over is less frustrating.

    Knights map. (don't remember the name) shrink by at least 25%. Remove some clutter. Less red so that scratch marks are actually visible. (This was improved from ptb I know but it's still unnecessarily hard)

    Ormond. Make scratch marks much brighter. Remove the breakable walls upstairs and place a hook there so boil over is less frustrating.

  • edgarpoop
    edgarpoop Member Posts: 8,583

    It's really hard to say why they're making maps the way they are. They don't talk about it much, nor does it seem like they've learned any lessons from problematic maps of the past. They keep cranking out maps where many killers straight up don't have a power (RPD), as well as enormous maps (Shattered Square). Shattered Square is especially baffling. It just seems like gameplay and balance are not their primary concerns from a development standpoint. They care much more about the art direction and atmosphere.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2022

    Like 90% of maps need shrinking, some significantly, some just a little. Map size is definitely a top issue though as well as design. All the maps need to be near Coal Tower size. Coal Tower size is enough that even m1s can exert some pressure. We need to stop holding back design for the entire game based on one or two killers. Map size/design has been the games number one issue for nearly all of dbd’s existence and it still has yet to be addressed. All the new maps have seemingly learned nothing from previous mistakes either, all still too large and bad in design.