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New Hex Perk Idea

This is a hex perk idea I came up with that I wanted to share and get feedback for. I think it's a pretty fair perk that does 1 specific thing and does it well: protecting other hex perks you bring. Also please help me come up with a name for it!


Hex: (Insert name here):

A hex totem cursed with the purpose to protect all other supernatural powers in the atmosphere at all costs.

5 seconds after the beginning of the trial, this perk activates and turns a dull totem into a hex totem. While this perk is active, all other hex totems on the map become blocked for 180 seconds. For the next 45 seconds, if a survivor touches this totem, they will become exposed for 60 seconds.

If this totem is cleansed, the aura of the survivor who cleansed this totem will be revealed to the killer for 5 seconds, and all hex totems that were previously blocked will become unblocked.

If the cleanse action of this totem is interrupted by any means, this hex totem will become blocked for 45 seconds. Once these 45 seconds are over, this perk deactivates and this hex totem turns back into a dull totem, and all hex totems that were previously blocked become unblocked.

This totem is not protected by the perk Hex: Undying.