Nemesis ability should be rebalanced
Survivor's speed boost after Contamination or from zombie hit should be removed or should be twice as short, 'cause there is no damage for healthy survivor from this thing at all. Surv can loop the killer in the map's corner, see zombie, get contamination and run away into the center, main building or jungle gym. You don't have mutation points for your ability after that, but surv has speed boost to run anywhere just like that. It's a trash.
Like, zombies and your own ability can be used to get a free "sprint burst". Nemesis should waste a lot of time to catch up the survivor again, especially when we have so many crazy maps with main buildings to abuse. And also we have a vaccine on the map, which feels for Nemesis like an extra health level. It shouldn't work like that. The third stage of mutation should give infection and hit both in this case. It should reward better, 'cause it's pretty hard to get it both at tournaments and in public when you play against smart survivors.