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I am rational
I don't believe in UFOs, but I believe in perk matchmaking. I get in matches where it feels like people are running extremely unique counters to my builds.
Comments
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Some people know who there playing against with a program,they are hackers who can see the killers loadout and what killer they are facing maybe even the name of player, I'm sure it's also a thing where you are locked into one type of server because it feels like I'm going against swfs every other match and they're just trying to win really bad
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eh, maybe. i take it as a compliment that im good enough at the game that it has to match me with people that wont get absolutely decked when we play lol
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I know it seems unlikely,but this is how i am for sure,that some can see the loadouts and who or what killer.I ran certain builds one day testing out my theory and 10 out of 6 games would have direct counters that played against my perks and map selections
I selected a certain map where balanced landing has no effect or a map that had dead zones like the chapel and every match they had perks that played on strength of map.
What is a telltale sign that the survivor is possibly hacking or know who they are facing, from PSN/XB because you can refresh players just met and this shows you who's in the current lobby,and possibly know what killer you main they'll come in a lobby and wait a few then switch survivors with a certain build but they no longer have to do this because of presets
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Actual perk matchmaking would be so good.
Matching meta against meta and relaxed builds against each other.
Would probably be too much to be actually doable, but I can always dream.
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It wouldnt even have to go that far, if every perk had an assigned strength value you could then factor that into MMR calculations.
It could apply to everything killer, perks, addons, items, offerings, SWF, and then certain things would multiply together.
Lets take COB, Overcharge, Eruption, Jolt,
Lets say each one has a value on their own of +100 to MMR rank so they would be +400, but then because of how they synergise you would add another +200 synergy factor.
You already have a set MMR with each killer so you lets say you play nurse and your base MMR is 1400, that build would put you to 2000, lets add on double range so +6m we will add another 150 and +4 will add 100 plus a synergy of 100, lets throw in a midwich offering of +100 for a killer sided map.
So now that nurse with a MMR of 1400, goes all the way up to being matched at 2450 due to the strength of their build.
Other things could even lower your MMR, say the base MMR assumes a brown yellow Item with no add ons, so no item would be -100, or no addons on a killer would be -200, No Mither -200, No exhaustion perk -100, party bottles on clown -100.
It would take some time to put together better values as this is just a quick and dirty example, and something would have to be done changing the MMR soft caps and things but it is totally doable.
There may be some weird stuff with switching builds, but that can be handled by only allowing the total MMR value of a build to drop to not gain an advantage.
So say lightborn is a +50 perk if that match loads and there are 4 flashlight Nurse would be able to drop jolt for lightborn, but if they had lightborn and there were no flashlights they wouldnt be able to swap in jolt because jolt has a higher MMR value, so instead they could switch to another +50 or lower perk like deerstalker.
Another thing you could do is alter the value of perks on a per killer basis, like giving certain Aura perks (BBQ and Chili) a higher value on nurse/blight than they would on trapper.
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I think that sounds a little bit complicated, but it's sure food for thought !
The overall issue I can see with the way you're going about it is that it assumes the perks can carry the killer to a very high level. Let's say I'm a new killer who happens to start with Nemesis and have his base perks, my mmr value would be through the roof because of Eruption and I'd have a terrible time learning because I'd be against really good survivors.
Something I can also see happening with what you're offering is that some perks would become overused because they're bad, as mmr weights. Let's say if you want to play Jolt and Pain Res, but don't want to be carried to a super high mmr, you could take Deerstalker as a -150 to balance it out.
So yeah, I wouldn't go about directly boosting mmr. It would be unfair to new players and very unbalanced in terms of skill.
But just, maybe, if your survivor build is constituted of perks that are each above X% of use among survivors (like, let's say, DH, Adrenaline, Coh and PT which are all in 20% or more survivor builds on average), then you'll be matched against killers that have perks that are above X% of use among killers (like PR, Eruption or CoB). It would be taken from the pool of players of your mmr brackets, maybe a little more lenient but not much.
However, if you're playing a niche build with perks that are not used a lot, then you'll be facing more creative builds on the killer's side.
It would not be all or nothing, it would take into account if you have 1, 2, 3 or 4 overused perks.
Just thinking right now, not exact science haha.
But that'd be neat in my opinion.
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