Proposed Nemesis changes
Haven't been playing too long but I've been playing a lot of killer and noticed Nemesis feels just short of being a strong but fair killer, mainly his 3rd mutation state feels very passive and unimpressive for what's supposed to be one of your main objectives as Nemesis along with his infection being weak so I propose this:
Have Nemesis' 3rd mutation grant him the ability to see killer instinct in a 15-25m radius on infected survivors while his tentacle is being held.
I feel like this would incentivize survivors to actually cure the virus instead of it just being a mild nuisance while being a strong enough info ability for Nemesis to want it as soon as possible. I am well aware of Nemesis' other glaring issue being that his zombies can be very inconsistent due to their AI and I sadly can't think of too many ways to fix that aside from maybe buff their auditory detection radius from loud noise notification. Nemesis is such a cool killer and from a near and dear franchise that I feel he is just short of being a very rewarding and fun killer and that a couple tweaks that would make him truly excellent. Any feedback and other suggestions would be greatly appreciated.
Comments
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That is way too overpowered mostly based on the range but other than that I kinda like it. Maybe instead make it 10m but from him and from his zombies, to give it both close and long range utility.
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Its a key component to rancor roulette
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