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Make the last 15 seconds of the lobby time solely for Killer adjustments

We've probably all seen this scenario... The lobby is full, 3 survivors are readied up, the one missing is a default Dwight, Meg or Claudette. The killer is waiting for everyone to be read to start. The timer hits 15s and the ready buttons lock alltogether (for whatever reason at this moment). Just when the timer hits 1 or 2 seconds left, the last survivor swaps to a high prestige character geared with who-knows what so the killer cannot react whatsoever.

I believe that since the 15 second lock doesn't really do anything at this moment since all it does it block the ready and unready options) why not make it the grace period for the Killer to adjust to their survivor squad.After all the killer is clearly supposed to have that option as he can see the survivors in the lobby but they cannot see him.

How would that be done?

Simple: When the lock period starts at 15 seconds, the survivors get locked into their current loadout so any last second swap would have to happen at 16s.

This way the killer will always have the time to adjust to what they see without having to quickly scramble to find their own counter meassures in the perk/addon lists. (like switch in perks like Lightborn when they see 3 survivors switching in a flashlight suddenly)

Would the 15 second period always apply?

No, if the killer has readied up and, the survivors can still swap just before readying up themselves to have a last second swap.

Who would benefit and suffer from this?

Benefit: Killers, esspecially new ones. In some cases even Survivors that want to get into the match and not wait for the one person trying to be cheeky with a last-second-switch.

Suffer: Said last-second-switchers and unfortunately also Survivors who ready up, go AFK and dont adjust their loadouts before lock as well as those spending to much time spending BP on other characters.

Comments

  • jajay119
    jajay119 Member Posts: 1,094

    Killers are already in the stronger position be seeing what survivors are bringing in throughout the entire loadout time. I would love to know prior to the match if I'm going against a hag so I can bring a flashlight to burn the traps, or if I'm going against a nurse, who I always assume has BBQ, so I can equip Distortion...but I can't because that's not how it works. 1/4 people occasionally trying to mislead you at the last minute doesn't merit a rework to make the killer even stronger, I don't feel, sorry.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    You do realize Killer would be unplayable if Survivors could see who they picked and build accordingly, right?

    Killers are supposed to be the power role (before BHVR spent years catering to Survivors only), hence why they can see what Survivors bring. So preventing last-second switches is perfectly reasonable.

  • Desola
    Desola Member Posts: 21

    How would it make the killer role stronger against the average survivor when it's "1/4 people occasially"?

    Again, the only "casualty" would be survivors that spend bloodpoints for a very long time or just AFK/Tab out on the lobby which isn't really a defense since that's noone's fault but their own. The average survivor doesn't need that period to switch around mostly so it won't have an effect. Many survivors, again, would likely even get through the lobby quicker not having to wait for the last second swap. The only real situation you could argue the kilelr would be stronger with that grace period is against 4-man SWF Bully Squads and when the game goes off the rail like that entirely, with teams that only play to harras and bully the killer, I think they deserve countermeasures.