[Developer Update] The "Eyrie of Crows" map is only survivor sided? No.
I read the developer update and I laughed.
The Eyrie of Crows is NOT the only surviving sided map. They only named the map they were going to change, why don't they say more maps? To keep the community informed?
I will name: GARDEN OF JOY, Eyrie of Crows, GIDEON MEAT PLANT, SPRINGWOOD, HADDONFIELD, somes AUTOHAVEN MAPS, somes Mc MILLAN MAPS, and somes COLDWIND FARM MAPS.
I am surprised to see changes to the nurse and the knight that only 1 month has passed, since... other killers need it more than the knight: PIG, Sadako, FREDDY KRUEGER, the TWINS, Myers, and much more... all this seems unfortunate to me.
When are we going to expect changes in killers that really need it? The development and balance changes of this game are GOING very slow.
Comments
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Did they say it was the -only- survivor-sided map? I thought they just agreed that it was survivor-sided.
Also The Game isn't survivor-sided, Otz said so.
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Because Otz says so, does it already have to be? No.
I'm a 2016 player, and I tell you that this map is survivor sided.
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They never said it was the only survivor-sided map.
Also, nerfs have priority over buffs.
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I mean speaking solely from my own experience I've never disliked getting sent to The Game. I usually do well there and I play mostly m1 killers. There's a lot of pallets but not really anything else for survivors.
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They never said it was the only, they just said players said the map was survivor sided and they agree.
Maybe calm down a bit.
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Most of those maps are only survivor sided depending on the killer. I'd say the only maps that are always survivor sided right now are Eyrie and Garden.
Honestly, this is the biggest nitpick I've seen. Other than the fact that Nurse blink attacks being special attacks could be a little too much of a nerf, everything in this update sounds 100% brilliant.
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Try playing Wesker, Dredge, Sadako, Freddie, Nurse, Myers or Ghostface, or hell even Trapper. All of those killers can excel on The Game.
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At no point did we say that it is the only survivor sided map, we simply confirmed what others have been saying and outlined the work we've done to address this one. By no means is it the only one. You can make a case for just about any map favouring one side or the other.
As for the Killer changes, The Nurse has easily been the single most discussed Killer lately and warranted changes over any other Killer. The Knight was only recently released and as usual, we make changes to the most recent Killer in the following updates to try and fine tune their balance. They were definitely not chosen at random. Other Killers have changed planned, but there's only so much bandwidth for changes in each update.
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I would also love to add Wraith to this list.
Enduring + "Shadow Dance" and "Blink" really makes The Game an enjoyable experience. I use it a lot for Archives that require me to break pallets, and most of the time I 3-4K when I do it.
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Once got 6 lockers total upstairs as the dredge on the game....
Regardless Myers is about the same there, Wesker isn't really ever hampered by maps in general, the rest do like that map for obvious reasons but for a good chunk of killers, till you get those pallets broke, it's definitely sided towards survivors more often than not.
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I've never lost as the Dredge on The Game. The locker placements are just too convenient, regardless of how many are upstairs. You can port to a locker in the middle and take the stairs straight up.
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Just a question while you are here. So yall have a lot of changes planned in advance, or at least I would assume so, so would you say the time to make those changes being the hugest limiting factor, or is it just the update size being too big for certain platform being the hugest limiting factor?
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I guess the community isn't just talking about eyries of crown, there are more maps that developers should take a look at.
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Yea, I would imagine it being insanely difficult to get stuff done considering the amount of moving parts, and even then, sometimes it doesnt guarantee that the product comes out as intended, since releases are sometimes buggy (but yall do get things fixed) or require large amounts as tweaking, which we have seen with the Knight.
Thank you for answering the question tho. o7
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This is a more constructive response than was deserved by the reading comprehension-lacking OP.
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I perfectly understand that the development of a video game undergoes constant changes, but sadako came out last year and very slight changes were made to it, I am surprised that it has not had a revision because in the last statistics it indicated that the killer had a 63-65% win rate so you have discarded the option to make changes, in addition to Freddy Krueger, Pigg or Myers...
Let me explain, although we have seen that they have a 65% win rate, they are not good killers. But hey, let's let BHVR do its job in making DBD a "better game"
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"and as usual" Im confused. There were no changes to sadako, dredge, artist, or wesker (if i remember correctly) after their release.
Why were these killers excluded from the usual killer balancing but not knight?
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Out of pure curiosity, what happened to the post-release changes for Artist, Sadako, and Dredge?
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You mentioned it yourself, but the stats revealed that Sadako was tied for first as the deadliest Killer (tied for 4th in the top 5% of players). That doesn't mean that she won't receive any changes at all, but it certainly makes her less pressing. The other Killers you mentioned are similarly performing well or average, making them less of a priority.
Even still, this doesn't mean that they'll never receive some quality of life changes, but you have to consider what's more important: A slight quality of life change to a Killer that's already doing pretty well, or changes to a controversial Killer that gets discussed on a daily basis?
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Can you guys like not be so greedy and impatient with these changes? They are finally tackling at least 1 map and ofc complaints in less than a few hours
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Not every killer is released underpowered or overpowered. Since everyone is a critic, what changes would you make for those killers? Artist is one of my mains, along with Sadako and Dredge.
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Artist should get festering carrion base kit, alongside add on changes (mainly buffs).
Dredge needs some form of haddies calendar base kit, faster ms when holding remnant, and unlocked locker priority for locker groups.
Sadako needs so many buffs I'm too tired to list them all.
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So you mean to tell me that Artist, Sadako, and Dredge- all of which are very polarising killers and two of whom (Sadako and Dredge) a large portion of the community have called weak- Sadako more than Dredge- are all actually perfectly balanced killers, and were released in a perfect state?
Despite Sadako's ongoing VFX issues with those with photosensitivity, Dredge being literally impossible for myself and other players to deal with without causing immense headaches (to the point where I had to get prescription-level pain killers by my desk just in case I faced a Dredge, when I haven't needed them in over a deacade prior to that), and Artist being called "boring" and "dull" by Survivor and Killer players alike, they're perfect? Despite Dredge being an Anniversary chapter with a very slim playerbase, Sadako only really having one playstyle that puts everyone involved to sleep, and Artist having approximately one and a half good add-ons, they're all perfect?
Sure.
What would I do? Read here.
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Artist absolutely does not need Festering Carrion basekit, considering it is her strongest addon. I'm a p60+ Artist with more games on her than I care to count, being able to run Matias Shoes+Severed Hands/Thick Tar/any of her other addons with Festering Carrion basekit would be busted as hell. She's extremely powerful as is.
Dredge doesn't need basekit to counter one of his few counters, nor does he need open locker priority, as that's one of his counterplays.
Sadako could use a little love but is in a very good place currently. I made a thread about this a while back, but she's not in as dire changes as Nurse, Twins, or even Freddy.
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The single biggest change I would make for Dredge is map locker availability, where some maps are barren, whereas others have far too many (Midwich). No offense but if you can't play as him, that's not an issue with the game. I have friends that can't play killer because the FPPOV gives them nausea. Should killers get the option of a TPPOV?
Sadako doesn't HAVE to play condemned only. You have the option of using her condemned as a slowdown.
Who ever called Artist dull and boring? Killers calling Artist dull? As opposed to Freddy, Legion, or any other simple killer with no power specific skill ceiling? Artist hS one and a half good addons? Have you ever played her?
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The Game is survivor sided unless the killer is :
Blight, Nemesis, Nurse, Legion (with Iri button), etc.
I would love for Otz to do his "clown challenge" again vs Hen's survivor team.
Everyone knows which maps favor survivors. The stats show it too.
Big maps = recipe for failure for all killers that cannot move faster than normal.
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"What would you do to change them" *does not respond to the answered question*
I have friends that can't play killer because the FPPOV gives them nausea. Should killers get the option of a TPPOV?
No but basic accessibility options like an FOV slider wouldn't be killing anybody babes. If BHVR want to have an accessibility tab in settings and "pride" themselves on the steps they're taking towards making a more accessible game then they need to actually do the bare minimum.
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Festering carrion being base would help add on variety, as people would feel less forced to run it. It's the same logic as making toy sword base kit for twins - literally every twins runs it so making it base is only beneficial to their add on variety. I would not mind a matias shoes nerf/rework, however every other add on is either fine or weak, so basekit carrion would not be an issue.
The only time dredge without calendar is even remotely feasable is if you run a 3 gen and get specific locks out of the way at the start of the match, which massively limits his playstyles and makes aggressive plays near impossible. Plus his mobility doesn't need a counter (locks) in the first place since locker spawns are RNG and exhaustion perks exist.
I disagree completely, not having open locker priority is a completely braindead mechanic.
also Idk what game you're playing if you think sadako is in a good place when her only remotely decent playstyle requires an iri and a snoozefest strategy, any other playstyle and she's bottom of the barrel for viability and gets predropped into oblivion.
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The mayority of the vocal community calling killers with 60%+ killrates weak is more of a case that the mayority of the vocal community doesn't know what it's talking about.
I have never seen another game where the avarage skill and knowledge of the players is so low
You're not going to tell me that saddeko is among the top of the killers cause of 1 playstyle that needs specific addons to work well and only really caught traction months after she was released
I do agree the accesibility changes could take some more priority but from a balance view these killers really aren't that pressing
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If you expect me to read a novel sized list of suggestions and piece it apart, you got the wrong guy. That said, I briefly glossed over it. Some of the changes I saw were incredibly deluded. Sadako moving faster than MDR Spirit after a projection? Sadako getting one stack of condemned per M1 after a manifestation/projection? Combined with faster teleport AND infinite killer instinct? Don't make me laugh.
Iri tape is by no means required for Sadako, although I would like to see the default projection cooldown dropped. Artist has a ton of strong/useful addons. You're not required to use Carrion, but running around without it makes it harder to get snipes, changing your playstyle, or basically what addons are supposed to do.
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You're not going to tell me that saddeko is among the top of the killers cause of 1 playstyle that needs specific addons to work well and only really caught traction months after she was released
No, but I am going to tell you that Sadako is among the top of the killers for kill rate, an arbitrary metric that has no real use to us as players because both kills do not equal skill and because there's much more to the game than just killing/escaping, and because there is likely a very dedicated group of Sadako players who are very good at regular M1 gameplay, which is essentially what she is- just a regular M1 killer.
Or are Sadako, Pinhead, and Wesker just better killers than Nurse and Blight, with Nurse having been the best killer in DBD by a landslide since her release in August of 2016. Is Plague actually the 2nd best killer in the game (again behind Wesker) and Artist is actually weaker than Freddy and Myers?
Or do just kill rates alone tell us, as players, nothing without any further emperical data to back it up?
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If you expect me to read a novel sized list of suggestions and piece it apart, you got the wrong guy.
Then don't ask for what I would change, if you're not actually interested in what I would change about those specific characters. Tells me everything I need to know.
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I think it looks like this will be a great improvement and I can't wait to try it out.
The map was simply too big for a killer like say Trapper to truly control unless you played around main but even then...
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Or you could just learn to make a concise argument instead of namedropping a 50,000 word essay and expecting me to read it; that's not only incredibly disingenuous, it's very entitled. If you can't make an elevator pitch for the changes you would like to see, then go around criticizing devs for vague failures that you perceive (without providing any empirical evidence of the existence of these failures), then you have no business discussing the balance of this game.
I mean, all metrics are by definition arbitrary in DBD. What better metric would YOU use to measure out the power level of a killer, if not the literal percentage at which they're able to successfully complete their primary objective?
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Or you could just learn to make a concise argument instead of namedropping a 50,000 word essay and expecting me to read it; that's not only incredibly disingenuous, it's very entitled.
If you ask for the changes I would make and then don't read the changes because they're too long for you, then you're the entitled one. I answered your question with an in-depth list, and just because you find reading difficult doesn't mean I'm entitled for expecting the bare minimum in response.
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Freddy is considered to be the worst killer in the game right now. The only thing what keeps him some kind of decent is his synergy with gen-perks. Nothing else. No fun chase Mechanic, terrible, no, horrible addons.
All he is is a weaker clown with a Teleport. At least some useless addons ("you can hear things louder" 🤣) could receive some love. If I want to hear things louder, I increase the volume. No addon needed.
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Dude... TLDR.
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I've already addressed a portion of the changes I've read, relevant to one of the killers being discussed, and I outlined specifically why it was a bad suggestion. Again, your entitlement is through the roof if you think "if you didn't provide a breakdown of why my novel is wrong, I won't respond" is a proper counter argument.
Post edited by Rizzo on2 -
Firstly I have to say this is probably one of the best midchapters Ive seen since I play the game. Its nice to see Killers come closer together (Nurse - Knight). Also the "small" changes look awesome. Thanks for that. Im really looking forward to the new Eyrie (and I assume other maps will follow), the QoL-Changes for SoloQ and - of course - the needed Nurse-Changes.
But: I really hope u dont look just for stats (Sadako, Freddy, Pig especially). Freddy is the least picked killer after Twins while dueling with Hag for 2nd last place for a reason. Im sure you know that :-).
My new-year-wish for Freddy: some Addon-Adjustments (hearing things louder or 3x Pallet-Addons / 3x Dress-Addons literally all doing the same in their "family") for QoL, not for Buff/Nerf / well, maybe slight buffs in terms of skill ceiling of the Killer-Player.
Pigs RBTs are the main reason for her to be where she is, I assume. Id love to see them a bit weaker (maybe 2 searches per Trap instead of 3), instead her ambush gets better (destroying pallets for example like Demos Shred, faster to start etc.) for more fun to play her.
Besides my little "wishlist" I am VERY PLEASED with this update. I play since Artist came out and this is the best Midchapter for me.
Thanks for this midchapter.
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Sadako is not a VERY BAD killer, but she needs improvements to really be one, Freddy, Myers follows her along with Pig, but really the devs are SO FOCUSED on their stats that they don't look beyond what the STATS are, but they really ARE VERY BAD KILLERS against top players. But hey, 1 year from now, you will see how this comment will come true, when you really have to snort at Freddy Krueger, Pig or Myers, even Sadako.
By the way, Freddy Krueger has the worst Addons in the game, as he nerfs him to the grave.
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I have similar bad headache problems including a migraine with an aura from photosensitivity with the flashlight blind animation (not sure why there isn't an option to make the screen black instead of having a bright pulsating strobe effect when blinded) and have to use lightborn to prevent the animation from occurring. I also need shadowborn for motion sickness, so two of my perk slots are for accessibility reasons.
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Still insulting the devs like that wasn't nice. Also i am sure the devs know which maps are more problematic and need changes, but only they know their resources and what they can do, and expecting them to just rework half the maps of game in an update is insane.
Besides map strength is very subjective and varies wildly from killer to killer, skill and many factors. So maybe sometimes people should just chill that some of the maps are not as bad as they think. Yes Eerie, Garden of Joy, most of Coldwind, Springwood are super survivor sided and there are others. But we also have maps like midwitch, Dead Dawg and No Pallet Woods in the game. And then you have controversial maps like The Game, Haddonfield and RPD, that people still cry about being so survivor sided, even though they have strong aspects for killers as well if you know what you are doing.
I am sure more maps will get worked on during the year, last year they reworked 2.
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Not every map needs to be killer sided
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I'm a 2016 player too, and I tell you that the map is actually balanced. You need a different mindset while looking at The Game. If you look at the individual chases, yeah, its a strong loop into a strong loop. But what if another survivor is forced into the same area? It's a str- oh wait, no pallets, no loop. It's a deadzone, into a deadzone.
The Game is about setting up deadzones and forcing survivors through the same area's. Each loop taking you somewhere new in the end to create a bigger deadzone. If survivors can still chain tiles by the time you have 4 hooks, you have failed to understand the way the map works
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The stats show that The Game is close to 50/50, for all killers.
Azarov's Resting Place is the second biggest map, much bigger than Eyries, slightly smaller than Mothers Dwelling. Yet one of the most balanced maps available, especially for slower killers.
The Game is one of the smallest in the game, including the fact that it has 2 floors.
What matters on maps is tile connection, generator spread and hook spread. You can have a map the size of the old swamp, if the tile connection is horrendous, the generator spread easy to patrol and hooks available the way they are now.
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Eyrie of Crows is the only map that is TOO survivor sided. There are plenty of survivor sided maps, just as there are plenty of killer sided maps. Neither really matter untill the rates shift too much.
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I thought Trapper was considered the worst? At least Freddy can get around the map. I think Ghostface is the worst personally
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I would definitely agree with you on this if Windows of Opportunity wasn't hard meta
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Ghostface is a lot of fun and not too bad. Trapper has a shadowbuff with the new deadhard, so a Basement-Hook is extremely hard to escape now. Before 6.1.0, survs could just deadhard over the trap. This alone makes Trapper a dangerous guy, IF HE GETS A BASEMENT-HOOK.
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