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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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How I think dead by daylight should be overhauled

It would be cool if the following happened:


PERKS

  • All killer and survivor perks buffed to the point where 1 killer perk felt as strong as others in its category so there is no need to stack multiple of the same perk to slow the game down

So for example, You now have prove thyself with a 16% gen speed buff when 2 survivors are on it, now you take Overzealous from it's 8% gen speed buff and turn it to the flat 16% gen speed buff from destroying a hex totem.

  • Perks set into multiple sub categories so you could not stack say multiple gen perks

Set it so you can only pick ONE perk from each subcategory. 1 Gen perk, 1 exhaustion perk, 1 heal perk, 1 aura perk, etc etc.

  • Depreciate some perks so that they are built into others

This will help to reduce the amount of perks in the game, help buff the less desirable perks and to make it easier for new players to collect perks and not feel like they are at a huge disadvantage because they don't have "meta" perks.


BLOODPOINTS

  • Allow us to use bloodpoints for more than just levelling up characters
  • Maybe allow us to "BANK" X amount of bloodpoints for later use so we are not forced to use them straight away.

This would not destroy the natural flow of the game and make me tell my friends to wait for me to spend BP before we start (This could also link into a point below where I can purchase an entire prestige in its entirety with a select amount of perks with my given choice)


BLOODWEB

  • Add a "Buy" all option for the first 20 or so pages (when you can buy almost everything anyway).
  • OR (instead of above) give me a "starter bundle" for the first 20 levels into a prestige for X amount of bloodpoints and start me from level 20.
  • Allow me to buy items from the bloodweb instantly. Holding X to buy an item takes way too long,

After getting through multiple prestige's I do not know why any of the 3 options were not added sooner.

  • The bloodweb should reward a past charm/skin given during a past depreciated event.

I feel as though a lot of new players will like this, maybe some current players too but I also know long time fans would like items to stay "rare", I still see positives none-the-less.


DEVOTION LEVEL

  • Make devotion levels more meaningful

I'm devo 6 level 77 and what have I received? that's right, nothing. Give me a unique set for my continual loyalty. Maybe auric cells, maybe a unique cosmetic set etc.


DAILY RITUALS

  • Give me an option to choose just killer OR survivor rituals as well as keeping the current option.

I for one hardly play killer and spend 95% of my time as survivor, making all of these rituals useless as 2 are always for a killer. I'm sure others feel the same way.

  • Add a weekly ritual with shards/auric cells as a reward

Bloodpoints are cool and all but shards/auric cells just hit differently. This will also give F2P players an incentive to do the ritual. (Maybe cap it at 50 auric cells/1k iri shards per week)


  • Offerings
  • Show a physical map in the pre-game lobby and allow each and every survivor to "vote" for their chosen location, with offerings acting as a flat 9% chance, but if everyone in the lobby chooses it, set it to 50% and keep a 50% chance for it to still be random.

This one is a little tricky, we need to change the way offerings work for maps in general, this would give a better perspective for everyone because now everyone knows what the next location could possibly be BEFORE loading in and there is still the off-chance that it wont work at all.


EVENTS

Events should give more than just a random cosmetic and a limited time item (which comes back the year after anyway) and a charm. So I propose the following;

  • Events should add unique charms to the bloodweb with a tiny percentage of dropping (after the event has been introduced in game and ended), but not impossible
  • Events should allow you to "collect" the skin of the item during that particular event ONLY during the event and no other way

I want to make events more interactive without ruining them completely, this would keep it a good incentive. Maybe you have a nice toolbox skin from a this current christmas event but it has ended and your friend missed out on the skin and now he really wants it. He'll definitely be around for the event next year. This also opens the option for a UI overhaul within the perk system selection page in general.


GRAPHICAL UPDATE

I would like this done but I don't think it matters currently due to me seeing how the previous version of the game was. It is still definitely a HUGE upgrade. All I would suggest would be 120FPS on console. That would most likely fix a lot of problems with the Console VS PC disadvantages.


LOADOUT UI UPDATE

  • Looking for perks sometimes becomes a huge mess, having a search box beside the perks would allow me to find a specific perk faster, even if they are currently in order.
  • Having a counter for the amount of perks I have on a specific character to make it easier to know who's perks I have and don't have.

It would be really nice to see 80/80 for example if I have all perks or 25/80 to make it easier for new players and generally give new players a better understanding of the amount of perks in their collection.

  • If the idea above (from having sub-categories you can only choose 1 perk from) is implemented, the 4 perk slots (perks, not inventory/perks) could be locked, with the first slot being "Exhaustion perk", Perk 2 being "Gen perk" etc etc.

If we have multiple playstyles which I am hoping then maybe an exhaustion perk + aura perk can be mixed into the same slot to force survivors to choose one and not have both to make the game harder (this is in the long run when we have a lot more perks)


SURVIVOR SPEED

  • Allow survivors to use both hands/their back/enter with more storage slots. (I have two hands too let me use them!, make them conflict with opening doors if I am carrying something in both hands!)
  • Allow me to bring more into a game AND leave with more but punish me with a reduced movement speed.

Imagine you are a survivor and you see a toolbox and a flashlight, you want them both but can only leave with one, nerf my speed slightly to account for each item picked up, this will make end game more interesting, and force it so that you can not leave through the hatch with more than 1 item to force survivors to leave through one of the two exit gates.


KILLER INTERACTIONS WITHIN A MAP + MAKING MAPS FEEL LIKE THEY BELONG TO A KILLER

  • Allow killers to set up slows around the map

Most rooms in the game have nothing to differentiate them except layout and stronger loops. How about adding switches killers can activate to jump scare enemies? Or add a limited range "Camera" of the sort which alerts a killer when a regularly used hallway has had a survivor run through it? It could show the survivors aura if they are in the view of the camera (the specific item would need to make sense for the killer, so cameras would work for ghostface, maybe for the twins there are other victors who run around the map and they help to confuse and scare the survivors).


LOCATION MAPS

  • Every map should feel scarier

When I first started playing the game it did give me a few jump scares, everytime I quit and come back the first few games give me a jump scare depending on the killer (especially if its a myers who can see through walls and knows how to use him effectively), THIS SHOULD BE THE MAIN THEME! Make maps darker, keep the visual pallet updates (which make them easier to see).

  • Maps should be one of the top 5 main focuses for the game


MULTIPLE MODES

  • A game mode with 7 survivors and 2 killers would be very interesting

I've heard something is in the works so if this included too it would be a completely different ballgame, of course certain perks may have to be locked and both killers can only choose the same character ONCE.

  • A PVE mode
  • A story mode

These two aren't that necessary but PVE I would personally love, story mode I'm not too sure if it would fit into the DBD "Theme"


INTERACTIONS

  • We have the head movement, we have the 2 animations, Maybe it's time for a few more simple ones to keep it unique?


PROXIMITY CHAT

  • Close range proximity chat

Imagine you're on a gen and you hear someone running past you and screaming down the mic while being chased by a leatherface. It would be funny right?


OTHER POTENTIAL IDEAS

  • Cosmetic Sets
  • Music themes to make the game feel scarier
  • The rift pass should continue to award bonus Bloodpoints after you are done with it.


All of these changes may mix up the meta and I've left a bunch more ideas out but I'm sure these changes would suffice for now. This would also mix up the meta entirely and I'm not too sure why no dev has ever thought of these changes yet. If you made it to the end, thank you for reading all of my post and I happily welcome all and any feedback.