Reverse the Bloodpoint changes/Make Bloodpoints harder to get
Rare items, offerings and addons are now in almost every round because they are cheaper to get and because we get more bloodpoints now. Killers use every round there favorite/strongest addon because...well it's not hard to get new ones and it's the same for survivors. Every round 3-4 survivors bring strong items or addons that where before more rare to get.
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Nah, it’s good how it is now.
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This is statistically impossible.
Since we can longer farm the level 50 bloodweb indefinitely, it is not mathematically possible to have an specific killer add on in "every round".
If you are facing it a lot, there's a strong chance that is someone that already had a lot banked. Screwing over existing players because you think it will somehow make the add ons you face more rare is simply not backed up by math.
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Instead of that how about we make it so you can automatically and randomly fill bloodwebs.
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Hard disagree, I think they did a great job with the new progression system and bloodpoint gains/costs.
What they should do is remove map offerings and rebalance the most powerful items and addons.
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Respectfully disagree. Not being able to get more than a few nodes by survivor game was miserable. Now is good.
If rarest items are too frequent, their odds can be lowered, or their effects can be nerfed.
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Disrespectfully disagree
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No. It's fine how it is.
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A not insignificant number of killers have had their powers nerfed to unusable levels, solely because they have addons that make their power less awful (billy's the stand out here, where his power got an awful nerf, but don't worry, there's ADDONS to make the nerf meaningless!).
If they undid all the power nerfs, then sure. But if you throttle add ons, a huge chunk of killers will be ACTUALLY unplayable.
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I agree. I can't even be bothered to spend BP half the time now.
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If things are busted, the answer is to balance them, not screw everyone by making the grind worse.
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