http://dbd.game/killswitch
Bloodweb enquiry/suggestions for desktop
Hey i was just wondering if there was any consideration for improving the bloodweb in terms of efficiency
Context: Whenever there is a 2x bloodpoint event or giveaway i always end up capping on my points and so il go into the bloodweb in order to spend my currency, the actions required to spend points to level up a character include, clicking on an item for .1 second (button) holding said button for .4-.5 seconds and then repeating, this action works well but when tasked with doing it again and again over potentially 500+ iterations often results in me experiencing RSI
I know that it is quite easy to throw a rock and harder to hold a torch so i thought i would join the discussion in offering some potential suggestions for fixing this:
Solution 1: Singular click
Instead of doing a hold interaction itll be a singular click on items, with an instant result; this speeds up the process for spending bloodpoints and reduces the number of actions one needs to do to traverse the web
Solution 2: A star pathing to the end Node
If you click on an item at the end of a branch, itll path to that node using the cheapest bloodpoint route; the starting point will always be presumed to be the epicenter of the blood web; for example see below!
Solution 3: Randomised item purchasing
By clicking and holding the epicenter of bloodweb (where the dot is) one can invest bloodpoints to progress to the next level of the blood web. The calculation that can be used to determine the prices for this feature can be equivelent to say: the mean item price of the level * the number of items that can be purchased from that layer; for example see below
Though no matter the approach im hoping that something is done to alleviate the physical strain that this feature has on the player experience since theres much room for improvement from a player perspective and a UX design perspective !
Answers
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The bloodweb is so much better now! thanks for the fixes i feel seen :)
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