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New Killer: The Vampire

Chordyceps
Chordyceps Member Posts: 1,715

So I felt like with the idea of a vampire killer, the ability to drink blood should be an important aspect of the kit, so I made sure to incorporate that into this killer's design, with drinking blood giving him both temporary and permanent buffs throughout the match. Here's what I came up with:


New Killer: The Vampire

Movement Speed: 4.6 m/s

Height: Tall

Weapon: Sharpened Nails


Power: Vampirism

An ancient evil, the consumption of blood empowers you. Feed on survivors to turn them and enhance your abilities.

Ability: Hemokinesis

You display a mastery of blood magic. Hold down the active ability to ready a beam of blood, and release to send it forward. Survivors hit by this beam are damaged. Using a hemokinesis attack uses hemokinesis charges, which regenerate slowly over time.

Ability: Bat Swarm

Press the secondary ability button to instantly transform into a swarm of bats. While in this form, your movement speed is greatly increased, and you can fly over pallets and vaults, but cannot attack. While in Bat Swarm, you become undetectable, but generate a directional audio cue. Press the secondary ability button again to re-form. Re-forming takes a few seconds, and you are slowed during the reformation.

Special Ability: Feed

While standing over a dying survivor, press the interaction button to feed on them, draining blood from their body. Feeding grants you a large amount of Hemokinesis charges, permanently increases the range of your Hemokinesis attacks and permanently increases your movement speed while in Bat Swarm. For 45 seconds after feeding, your Hemokinesis attacks use half the usual Hemokinesis charges.

Survivors that have been fed upon begin to turn over time. For every survivor that is turned your passive Hemokinesis charge rate is increased. Survivors can cleanse other survivors using crucifixes around the map, which are consumed upon use.

Once a survivor has been Fed upon, they cannot be Fed upon again until they have been hooked


Perks:


Blood Sense:

You are keenly aware of the presence of those that are injured. Whenever you hook a survivor, the auras of all injured survivors are revealed to you for 8/9/10 seconds.


Scourge Hook: Human Livestock

You make sure you have a steady supply of blood. At the start of the trial, 4 random hooks are changed into scourge hooks. The auras of scourge hooks are revealed to you in white.

When a survivor is unhooked from a scourge hook by any means, they are inflicted with the Broken status effect for 35/40/45 seconds,


Hex: Hemophilia

A hex powered by blood. 

Every 20 seconds, the auras of all injured survivors are revealed to you for 4/5/6 seconds.

The hex effect persists until its hex totem is cleansed.


Let me know your thoughts!