Suggestions to improve the gameplay and player base.
Hello, I have +3600 hours in the game and i play both roles about the same amount.
In the last 2 weeks my 2 best friends i played DBD with both quit and by now almost all those i played DBD with have quit. Their reasons are the current meta and that the game just isn't fun currently. I still play daily but i fully understand their point of view, the game is not as fun as it used to be.
I have some Suggestions to improve the game play and hopefully boost the player base again to help the game continue to move forward.
First of all i would change the rank/pip system to be based on hooks. I saw the news about changing it to depend on kills only and I'm afraid that will make more killers play the game in a less fun way for both sides.
I would suggest killers pip/rank system should depend on hooks, it would mean the killer should go for more hooks rather than trying to kill a survivor in their first hook stage. so hooking someone is 1 point, reaching second stage on first hook does not make it 2 points.
I would suggest that 0-3 hooks should mean you get "The entity hungers.." (minus 1 rank)
4-6 hooks should give "Brutal Killer" (no rank difference)
7-9 hooks should give "Ruthless Killer" (plus 1 rank)
10-12 hooks should give "Merciless Killer" (plus 2 rank) And adept if you're trying to get that.
Also i would suggest a few perk changes to provide a better and more fun and fair game play for both sides.
Eruption: Change the duration of "incapacitated" to 12-14-16 seconds depending on perk tier 1/2/3
Call of Brine: Change the regression percentage to 125-150-175% depending on perk tier 1/2/3
Dead Hard: Either reduce the movement speed after a successful dead hard. I think currently it's 1.8 second of boosted movement speed after the hit, I would suggest changing that to 1.0 seconds. Or change it so after a successful dead hard the survivors mending timer will be going down even while sprinting or in chase over a certain amount of time. That would still buy the survivor time in chase and give an option to mend if the killer leaves you. The mending timer should stop while mending so you could perhaps try to mend in chase after vaulting a window or dropping a pallet.
Stake Out + Hyperfocus combo. I would suggest these perks should not work together or maybe change the stake out perk as almost nobody uses it without hyperfocus. Hyperfocus requires some skill to work but stake out makes it too easy and strong.
Off the Record: Keep prevented aura reading, keep suppressed grunts of pain, remove endurance effect and instead add a 5% speed increase when repairing gens, healing, cleansing, blessing and opening exit gates. For maybe 40/50/60 seconds.
Sorry for the long post, i hope this might be useful. - Havoc
Comments
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On hyperfocus
What pushes hyperfocus over the edge is that it can be combo'd with a toolbox. This is both because toolboxes A. multiply your odds of getting skillchecks by 5x (this isn't said in-game, you have to read patch notes for this) and because the skill checks from BNP count for hyperfocus.
Otherwise hyperfocus is... alright. It doesn't have much of an effect until you can build stacks so it's heavily dependent on RNG, and it's extremely difficult to hit 6 stacks without stake out (which of course requires building up stacks of THAT perk too.)
Make it not work with toolboxes and I think you fix the pain people have with it, where players in cracked SWFs bring toolboxes, stake out, hyperfocus and can then slap a gen in 40 seconds solo without even using prove thyself.
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Just an FYI the killer pip system isnt changing. The killer rating is being tied to number of kills, specifically for Adept achievements to bring their difficulty more in line with survivor adept achievements.
Your change to eruption is fine although its base regression should be raised to 12% to compensate for the reduced incapacitated effect.
Call of brine is fine and doesnt need a change.
Dead hard is fine you can actually play around it most of the time by missing and getting them to use it and not lose a ton of distance. It only grants the standard speed boost of a regular hit.
Stakeout + Hyperfocus would be fine if it didnt work with toolboxes as prev comment said
Off the record, No just no, it is fine as it is as a anti tunnel perk and we absolutely dont need it to grant stealth and action speed.
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