We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The loss of several killer playstyle to just one..

Now, I understand about the shake up meta in july, why they need to do it.

But, the inaction and bad decision from those make killer prune to have only one playstyle to be viable in the current gaming scene.

Hex: Build = Dead

Before we have Hex: Ruin. Now, this is the perk that most killer bring to have a great start in the beginning and buy them sometimes.

So with the change, the Hex combo are dead in the water. Hex Ruin, Pentimento, Devour or Haunted ground etc.

You cannot run full hex build anymore since the best gen defensive hex got nerf to the ground.

Hit and run Build = Dead

The knee jerk reaction to nerf freaking thana make the hit and run build no longer have any defensive gens anymore.If the legion was a problems, then you should consider make the change and consider tweaking their injure state, just like you are going to change nurse now.

Now the only viable build is kicking gens build, where it is the war of attrition of 3 gens, where killer get to settle for 3 gens, survivors runs out of pallet to loop. and on and on

Everytime I complete a game like this, I just alt F4 and log off because it is boring and unfun.

so now we go from 4 to 3 different playstyle of killer to just one. how's that sound fun.

What do you think, should they revert hex ruin back to 150% maybe, or maybe revert thana back and change on legion?

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,348
    edited January 2023

    Most people that played Ruin specifically more or less just wanted Passive slowdown and complained when it popped too early. As long as it's passive I don't think it should be more than a middle strength Perk.


    Thana double-dipped Gen Slowdown with Healing Slowdown (As in, to circumvent the Gen slowdown you HAVE to heal). But its rework is crippled by the current Self-Healing Meta for Survivors.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Tbh an will always be too weak or too strong just due to how the perk work and it’s interaction on 2 specific killers

    Ruin is just not really a great perk since it’s tied to a hex which leads to too much RNG. I’d rather it not be the meta slowdown

  • Sava18
    Sava18 Member Posts: 2,439

    Nah. Ruin was only good on mobility killers who could make use of it in the first couple min before it got popped. Even then I main blight, and I stopped running it pretty quick. Hex perks are just bad design at the core at this point, devour is the only one powerful enough to justify it and you have to run an entire build around it to make it work. If I run slow down it will always be pain res, kicking gens is boring as you said.

  • Wewantjason
    Wewantjason Member Posts: 288

    I used to love hex builds and hit and run. They were both fun. Now I literally hate them and hope the perks are all just reworked or removed.

    Hexes: used to be high risk high reward. Now it's just all risk. Hexes are always broken pretty much immediately. Period. No if ands or buts I refuse to play hex builds aside from plaything/pentimento and even then the perks don't seem to help but provide slowdown while people break them. I did however have THREE matches recently as dredge where four playthings were still burning at the end game. Comms and aura reading flat out counter oblivious/no terror radius. Which fine is fair. But it also means no hex builds. Also with ruin nerfed among other things if I run a hex build 2-3 gens pop before 2-3 hooks plus I lose my hexes. Killers playiing hex builds are either in low MMR or just new. Hex builds make killers lose against good survivors period. This playstyle is stupid and pointless.


    Hit and run: this was my bread and butter. get some injures spread around and kick gens. people heal and waste time as i do hooks and more injures. Fun, helped keep tunneling and camping to a minimum. Currently however between hyperfocus/stakeout, provethyself x 2-4, toolboxes, medkits, if the killer does not CONSTANTLY stop gens and IMMEDIATELY down people, they will lose FAST. If I hit someone then go hit someone else, then down either person that got hit, I've lost a gen. Period. Five downs five gens. It's either constantly hit, hit, hook, patrol all gens, of hit, hit, hook, camp.


    What do you want ? You want the killers to just let you win? If those playstyles are dead its because the devs and survivors killed them. I do NOT have fun spending the ENTIRE match dealing with gen regression. I miss running devour hope. But I tried it maybe, 7-8 games in a row last week and it was broken EVERY game despite having undying. ######### is the point if it never actually gets used? I wasted 20 seconds of a survivors time. Big whoop. Now I'm a perk down and the survivors still have all 16 perks at their disposal. why should I hit and run when by the time I get a down they heal or just do the gen injured? You people forget you can just DO GENS INJURED. Aside from hearing you louder when we are close you being injured does not stop your objective AT ALL. it does nothing. Injuring you hit and run style literally does nothing to the survivors. Most my team mates run resilience and then injuries' just become buffs. Especially with deadhard.


    tl;dr hex builds and hit and run builds only work on new/bad survivors. Good survivors has a million ways of shutting them down. Hexes suck and so does hit and run "most" of the time.


    Killers are tired of it too. They gave us three build slots but it doesn't matter. The moment we don't run our mega gen regression right now we lose unless the lobby is filled with newer/bad survivors. I've had a few games recently where I was FLABBERGASTED gens weren't popping until endgame screen showed me the players only having unleveled perks etc. implying they were new. At which point its matchmaking cuz they should NOT have been playing me, but matchmaking is another topic.


    Big issue however is that the game balance never makes sense. Lets take current meta: I COULD run the hex or HAR (har=hit and run) builds if I were playing beginners. But this many wins and hours no way. I've had to play against people like ohtofu and other huge streamers before. I can't try that ######### on players at that level. mmr soft cap has people at a certain level (frankly i expect most forum lurkers to be in or near that level because to care enough to be here you MUST have a time sink in the game) to where you see very good players and the BEST players all in the same pool, plus bad ones occasionally when the player pools are too small.


    There is no balancing a game around match making that is so poor. We can watch players like OTZ go afk for 30 seconds and still win. That means nothing for balance though because 99.9% of players cant do that.

    Are we balancing around what? The best players? The average players?

    Hexes will never be a major playstyle again unless they are hidden better, take longer to cleanse, or swfs fully banned to avoid call outs. None of this will happen.

    hit and run is dead unless gens gain better passive slowdown than what we currently have or healing is nerfed. Neither is going to happen.


    The current two play styles are control gens forever because it's our ONLY option, or camp and tunnel people out.


    If you are tired of these two playstyles then your only options are

    1.) stop playing because killers aren't going to THROW because you're bored

    2.) convince the entire survivor community to not gen rush. Not happening. Gens are the survivors objective they are SUPPOSED to gen rush despite what killers complain about. Asking you to not do gens is like asking killers not to kill. so this option isn't feasible.

    3.) Convince the devs to balance things around the average players, add a comp mode and it have it's own balance as well, and fix match making. This is the most realistic option but also not going to happen.



    If you made it this far in my rambling rant let me ask. What do you honestly think killer players should do? Ok we run those other two playstyles and lose more often? Why should we do that? Give me a actual GOOD reason for us to run weaker builds and weaker playstyles. Just so YOU can have fun, because killers shouldn't win or enjoy the game?


    You run your meta stuff and tea bag in exit gates. We run meta stuff and have to see ten million threads about every little buff and decent perk we get. So sick of seeing you people on here complaining about eruption meanwhile we've had to deal with dead hard for years and even after a nerf it remains the single strongest perk in the entire game.

  • Xernoton
    Xernoton Member Posts: 5,887

    I get what you're saying but Ruin and the Hit and Run playstyle died with the introduction of Boons. Survivors learned the totem spawns and that meant finding the Hex and replacing it with a Boon was only matter of time. CoH pretty much killed the Hit and Run playstyle with its introduction. Turns out unlimited, time efficient self heals aren't half bad.

    Also chase oriented playstyles are almost the same as before. That didn't change with the meta shake up and is pretty decent.

    If you want to go for slow down Pain Res is still an option as well as Jolt.

  • Wewantjason
    Wewantjason Member Posts: 288

    MIXED feelings on CoH. I personally think its over rated. I hear the chime and know the survivor wasn't on a gen. I don't slug or hit and run anymore (because of the boons and a few others things) so they don't get heals. I just hook and snuff the boon and they waste time on it again. So not that strong until youre at the HIGHEST game play level imo and I make sure to not get to that point lol


    BUT YOU ARE RIGHT it is a huge part of hit and run going away. Literally one perk counters the entire playstyle. Because if I DONT double hit you and hook you, you just go heal and Ilose. Period. the ONLY counter to infinite healing is infinite regression.

    I hit you and go chase someone else

    you heal in boon

    i hit them and come back to hit you

    they heal in boon.

    so yeah I think it's a weak perk but it's also a huge part of why we are in this ######### meta. It can be countered.....by focusing on gens and not hit/run and letting people heal. It isn't strong it just makes the game suck.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    The problem with Hexes is that they don't have good enough spawn points... and they don't change all that much

    Hex: Ruin- was the best cause of Gen regression... and had an easy way for Survivors to see if the Killer was running the perk

    Hex: Hunted Grounds- not good enough by itself... IMO

    Hex: Thrill Of The Hunt- used to be good but now not giving the Killer a notification just makes it a Totem slowdown perk... also it not having a deactivation effect

    It's more on the Survivors learning how to see what Hexes were being played and learning where the Totems are

    But yea I used to run OG Ruin and Huntress Lullaby... I wasn't nice at all (when it came to perk choices)

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    No, I mainly play killer. And stuck with this meta for 5 month or possible 6 months is enough.

    The kicking gen meta where you need to drop chase to kick gens and holding 3 gens forever is starting to be stale from my killer side.

    Most of the hex so far are barely slow gens down. The most powerful one is ruin which encourage suivivor to clean totem, and when they clean totem, we got a chance to put pentimento up. Now, survivor dont priority clean totem at all since there is no single totem threaten their gaming progress.

    As forHit and Run, I can see it can become viable again if we got thana to before meta shake up which 5% per survivor injured as thana + claurophobia will carry this playstyle despite the COH.

    I just hope that people who compliant here to nerf ruin and thana before know that because of that you are facing the eruption and cob killer which is the only current viable way for killer to go against 4 or efficient suvivors.

  • Wewantjason
    Wewantjason Member Posts: 288

    correct. Killers also hate this boring stale meta. Watch any high subscriber killer main like otz, tofu, dowsey, all of them hate it. But survivors just complain and get stuff nerfed then get angry at the outcome EVERY time. It's like they somehow expect killers to keep playing the game so they can also play but they ALSO want us to just lose every match.


    If they are sick of the meta they need to just improve instead of bitching everytime a new meta comes along. Im' bored. I don't want to run brine/eruption/overchage/deadmans/scourge every ######### game. I miss memes with four aura perks. I miss hexes. I miss having multiple builds on my killers.


    If a killer main goes up against a high skill team, they WILL lose right now without a gen kick build. It's stupid and boring but it's the survivors fault. Ruin was fine, pop was fine, no one is FORCING you all to bring 2-4 prove thyself/toolboxes


    Hey survivor mains lets make a deal! You stop gen rushing we stop gen regressing. Oh but thats your objective? Funny because my my emblems saying stopping your gens and hooking you is mine. Tired of it? Improve instead of complaining so that when this meta eventually changes we don't have to deal with this ######### again. Both sides hate this ######### meta and it's the survivors fault its here.


    Prediction: survivors keep complaining about this meta and especially eruption. Devs nerf it. Killers then have zero options so every single match is a tunnel/camp fest.


    I'm already tired of trying to play at high mmr and am just going to start camping first person every game for a while. I'll probably only get 1-2 kills per game but itll be better than this sweat fest where i see four brand new parts despite downing people easily because of their lack of looping skills and then i get teabagged because the BAD PLAYERS just had GOOD ITEMS and perks.

    survivors don't need skill to win in this game but killers do. point blank. Let alone survivors who ARE skilled. This is why killers have had to increasingly resort to the same perks and tunneling someone out.


    I usually pride myself on winning without a camp/tunnel but I don't even care anymore. Wasn't about being fair I just thought it was a legitimate weak playstyle. But lately it doesn't matter. Between bad balance and bad match making My games just go from p100 streamers with bully tactics to players who just loaded in and don't know to run. Everything in between. I escaped against ohtofu! a while back (i watched this man with his arm broken use ONE HAND to get his bubba adept, he is VERY good) meanwhile I also get players on my team who literally have one ######### perk.


    I had a game as killer this week where a player looped me for three gens. I proceeded to kill ALL THREE OF HIS TEAMMATES BEFORE A FOURTH GEN POPPED. Why was there ONE good player with three people who were literally useless? I killed them all and found the guy with one gen left. I was going to let him escape because well he played very impressively and didn't deserve to lose due to his bad team. Mans dced when I finally downed him. Can't blame him.