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Should Killers get a Grab Buffer Timer?
You know how Survivors have that little buffer window where they can get a Flashlight save with only a slight margin for error? This is the same logic that I'm applying here, but for grabs as the Killer.
Because logically speaking, Killers having the ability to grab Survivors with just the littlest bit of error would lessen the gap between newer and more skilled players, especially since Flashlight saves have been changed to do that same thing.
Comments
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No
Definitely not on hook grabs, but it’s not really necessary on other things
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I think the grab mechanic is so buggy and inconsistent it should just be replaced with making Survivors Exposed when they are doing a grabbable action instead.
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Yes
so many times faced with the fact that the animation of grabbing starts, but then it is interrupted leaving you with nothing
so at least generators need a buffer
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No
No.
Killers already get a "failed grab = hit" clause. So unlike blinding which either happens or it doesn't, killers can often score a hit instead of a grab.
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But if Killers initiate the grabbing process, they should always be able to grab Survivors off of the objective that they were going for on principle. "Failed grab = hit" means the grab has to have been initiated at some point.
And regardless of that, you still need to consider the fact that a "failed grab = hit" scenario means you just got screwed over by getting a hit rather than getting a grab you deserve.
In my honest opinion, "if grab animation initiates = grab", no ifs or buts about it, hence the need for a buffering system.
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No
You've heard of ping right? Latency? Hit validation?
Just because you get the grab on your screen, doesn't mean the survivor hasn't already let go before they were grabbed.
If you make every grab guaranteed from the killers perspective, then survivors get incredibly janky occurrences where they let go, run away, and then get yanked backwards into the killers arms a second or two later.
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Yes
nice logic, when for 6 years there were cases when the killer struck, the survivor screamed, but did not receive damage, then this is fine, but when the survivor simply does not want to let go of the generator when the killer is nearby and will be punished for this, then this is unfair
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No
This is called 'Whataboutism'. No, that's not fine.
It used to be worse than this.
It used to be that you initiate the grab animation, but the survivor has already let go, and you just stood there, stuck in animation, unable to do anything for 2-3 seconds.
Now at least you still get a hit in.
And if the survivor actually does not let go of the gen, then guess, what? You get the grab!
Fact is, if your grab turns into a hit, that's the result of the survivor correctly timing the moment they let go, the disjointed animation is a result of your connection quality, and in either case you come out on top, you either get a grab, or you get a hit. There is no problem here.
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Yes
if for you a survivor who made a mistake with time and can still blind the killer, this is fair
the killer who was not mistaken, but still does not get anything, this is normal
it's called double standards
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No
I don't think you understand what latency and ping are.
The survivor is no longer attached to the gen. You can't grab them.
It would be a double standard if the survivor could let go of the gen and still get grabbed afterwards.
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