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Man...the Knight's ghost friends are just useless, aren't they?

tippy2k2
tippy2k2 Member Posts: 5,208

Played a game as The Knight specifically going for the achievement (use the ghost dudes to hit a survivor) and these ghost dudes are next to useless. Hell, they might even be a hinder since it takes time to throw them down and the survivor can see you do it.

Drop them at a loop, they follow the loop after the survivor rather than going through walls/pallets/whatever is between the survivor and them. Drop them as a guard, they disappear so fast that you may have used more time dropping them than they guarded. Even if they pick up chase, as long as the survivor doesn't just stop moving, they'll always just outrun the ghost dude.

The only effective use I found for them was information (since I can see where the ghost dude is) but that doesn't do me any good to get the achievement since ghost dude needs to get the hit, not me...

I'm not sure what the point of this thread is since I don't think I'm saying anything new no one who has played The Knight doesn't already know so here's a kitty


Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,796

    I found the Knight dominates on indoor maps, where he can cut off survivors that are forced to keep running forward. Midwich in particular seems to benefit him tremendously, as does RPD. Gideon might be an outlier, but I haven’t had a Game…game as Knight yet.

    Beyond that, he’s kinda weird to balance. You don’t want guards to guarantee hits, but at the same time they’re hopelessly bad at actually patrolling over long distances.

    I will say I had tremendous success with him on the current PTB with Lethal Pursuer. With the orb vanishing at a long enough distance, I found you can drop the carnifex right on top of them starting a gen and get chase pressure almost immediately.

  • tippy2k2
    tippy2k2 Member Posts: 5,208

    I've been using him with Nurse's Calling (so I can see the survivors healing and can drop a Ghost Boy on their head while I chase the other one). It...kind of works. Usually still not very useful for getting any hits but they have to stop healing and it will distract two people as on has to run from the ghost while the other one has to run from me.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,796

    That sounds like an ideal opportunity to use Sloppy Butcher.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I find the Knight is useful when survivors don't hold W. As soon as you face survivors that do hold W, his guards are hopeless.

    I'm all ears works nicely on him as you can head off those that fast vault when looking to 2 v 1 them.

  • TheSubstitute
    TheSubstitute Member Posts: 2,554

    I use him like that for slowdown and disruption. I do get hits with the guards but the guards alone rely on two things (a) using audio to pick out where the survivors are while blind, and (b) setting it with both enough luck and accuracy that the Carnifex and Jailer are within roughly 1.5 metres of the target. If that sounds weaker and needing more luck than other Killers that's because it is. If you can pinpoint survivors accurately as Knight you'll get better results on Spirit with the same skillset. I don't know if you've played Spirit a lot but, if you have and don't rely on MDR, that's one way.

    Another way to get the acheivement done is to position the chase so the you vector the survivor into the guard. That requires a lot of map knowledge, which I'm sure you have, so you can have the Knight herd the survivor into the guard.

    The most reliable way is on maps with long corridors like Midwich. When chasing, go past the survivor and place the guard where the survivor will now be sandwiched between you and the guard.

    And, of course, run Map of the Realm and Dried Horsemeat if you're not doing so already. I find the Knight fun but the main issue is that any skillset he can use another Killer can make use of it better (Artist for disruption, Spirit for location, and Bubba for the campers). I hope the PTB gives him more of a niche.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    You get the hits eventually (when Survivors get too interested in avoiding you), but generally it's more of a "push them into me" deal.

    Of course, then someone holds W and you're an M1 Killer again, that doesn't work too well.

    As for the indoor map thing: I don't think Lery's counts, simply because of how picky his power is about spacing from walls. And oh all the Lery's obstructions...

  • DEMONANCE
    DEMONANCE Member Posts: 800
    edited January 2023

    he's a map pressure killer not as much a chase one if you just gonna drop a guard each time a survivor gets to a loop and expect them to consistently give you a hit then that's obviously not gonna work the devs never wanted the ai to win the game for you.

    artist is a high tier killer but if you gonna just drop a crow at every loop survivors will hold w and you're not gonna get anywhere.

    use his guards to pressure gens , chase survivors to waste their time, break pallets in chase , counter flashlight saves, deny an area in chase..etc.

    assassin is better for chases , carnifex breaks things instantly and chases the longest, jailer is the weakest of them but can be decent to protect an area or break stuff or corner a survivor.

    also check this guide https://youtu.be/kS9LNIQLFeo