http://dbd.game/killswitch
My Perk Overhaul Part 3- Universal Perks
So, Dbd has 228 perks in total at the moment of posting this discussion and the first half of them are pretty busted and annoying, on the other hand they are absolute weak. The order of the list will be sected from the first to recently released. Hope you have fun or dread reading over my ideas. (There won't be few perks in this list due to them being fine at the moment).
KILLER PERKS:
Bitter Murmur: Unlocks potential in your Aura-reading ability:
- Each time a Generator is completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 6/8/10 seconds.
- Once the last Generator is completed, the Auras of all Survivors are revealed to you for 10 seconds.
Claustrophobia: *CHECK PART 1 TO SEE IT'S CHANGES*
Deerstalker: Unlocks potential in your Aura-reading ability:
- The Auras of all Survivors in the Dying State within 20/28/36 metres of your location are revealed to you.
- Gain a Loud Noise Notification, whenever Survivors in the Dying State are being healed.
Distressing: Your horrifying emanation strikes at a supernaturally long distance.
- Increases your Terror Radius by 8/12/16 metres.
- Grants 50/75/100 % bonus Bloodpoints for all actions in the Deviousness Category.
Hex: No One Escapes Death: A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, Hex: No One Escapes Death activates:
- Increases your Movement speed by 2/3/4 %.
- Survivors are notified and suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.
The Hex effects persist until its Hex Totem is cleansed.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Hex: Thrill of the Hunt: A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems.
Survivors suffer from a 40/45/50 % Action Speed penalty to Cleansing and Blessing.
After hooking a survivor, all active Hexes become blocked and can't be interacted for 20/25/30 seconds.
The Hex effects persist until its Hex Totem is cleansed.
Insidious: Unlocks your stealth ability:
- Grants the Undetectable Status Effect for 60 seconds At the start of the Trial.
- Extends the duration of all other Undetectable Status Effects by 3/4/5 seconds.
Iron Grasp: Your powerful grasp on Survivors causes escapes to be nearly impossible.
While carrying a Survivor, you benefit from the following effects:
- Decreases Wiggle effects, which cause you to strafe sideways, by 100 %.
- Increases Wiggle duration by 9/12/15 %.
Sloppy Butcher: You know where to hit to make them bleed.
- Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects.
- Increases the Bleeding frequency of injured Survivors by 50/75/100 %.
- Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by 9/12/15 %.
- Both Status Effects are removed once the Survivor is fully healed.
NOTE TO MANGLED: Now healing with Mangled takes 15 % longer (was 25%).
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Spies from the Shadows: The Crows found in the Trial Grounds can communicate with you directly.
Crows startled by Survivors within 20/28/36 metres alert you with a Loud Noise Notification and reveal that Survivor's Aura for 5 seconds.
Spies from the Shadows has a cool-down of 5 seconds between alerts.
"In the shadows they torment, scarring our minds with each scream."
Unrelenting: You recuperate faster from missed attacks made with your main weapon.
Reduces the Cool-down of missed Basic Attacks by 20/25/30 %.
Reduces the Cool-down of successful Basic Attacks by 15 %.
*SAVE THE BEST FOR LAST CHANGES IN PART 1*
Whispers: You have a rudimentary understanding of The Entity's voice.
You hear directional whispers of the Entity whenever at least one Survivor is within 48/40/32 metres of your location.
Whispers tells the direction of the nearest survivor from your location.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
SURVIVOR PERKS:
Dark Sense: Unlocks potential in your Aura-reading ability:
Each time a Generator is completed, Dark Sense activates:
The Aura of the Killer is revealed to you for 6/8/10 seconds, as soon as they come within 24 metres of you, after which Dark Sense deactivates.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes
Déjà Vu: Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
- The Auras of the 3 Generators in closest proximity to one another are revealed to you for 60 seconds at the start of the Trial, and each time a Generator is completed.
- Increases your Repair speed on those Generators by 6/8/10 % while active.
- If you are holding a Map, all Generators revealed by Déjà Vu are automatically added to it.
Guardian: *CHECK PART 2 TO SEE IT'S CHANGES*
Inner Healing: *CHECK PART 2 TO SEE IT'S CHANGES*
Kinship: *CHECK PART 2 TO SEE IT'S CHANGES*
No One Left Behind: It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
- Increases your Unhooking and Healing speed by 30/40/50 %.
- Grants 100 % bonus Bloodpoints for actions in the Altruism Category.
- Grants the unhooked Survivor a 7 % Haste Status Effect for 10 seconds.
- The Auras of all other Survivors are revealed to you.
"Yeah, no #########. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes
Plunderer's Instinct: Unlocks potential in your Aura-reading ability:
The Auras of closed Chests and dropped Items in the environment within 24/28/32 metres of your location are revealed to you.
Grants a 75 % better chance at finding an Item of a higher Rarity from Chests.
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes
Premonition: You have the undeniable capability to sense danger.
Receive an auditory warning while in the Killer's 24 metre radius.
Premonition has a cool-down of 30/25/20 seconds each time it activates.
"I have a bad feeling about this!"
Renewal: *CHECK PART 2 TO SEE IT'S CHANGES*
Resilience: You are motivated in dire situations.
- Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 4/5/6 % when in the Injured State.
- You suffer from Haemmorhage Status Effect while in the Injured State.
"Focus, even in these desperate times."
Situational Awareness: *CHECK PART 2 TO SEE IT'S CHANGES*
Slippery Meat: You have developed an efficient way to get off Hooks.
- Grants 3 additional Self-Unhook attempts.
- Increases the Self-Unhook chance by 2/3/4 % for each failed attempt.
Small Game: You have the undeniable capability to sense danger.
- Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 12 metres and reveal it's aura for 5 seconds.
- Small Game has a cool-down of 14/12/10 seconds each time it activates.
For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:
- Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.
"Nope." — Andy, The Lost Tapes
Spine Chill: An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.
If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect:
- Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, Vaulting and Unlocking by 2/3/4 %.
- This effect lingers for 0.5 seconds.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
This Is Not Happening: You perform at your best when you are under extreme stress.
Increases the Success zone of Great Skill Checks while Repairing and Healing by 30/40/50 % when in the Injured State.
Want to see other parts? Check these out:
Part 1- (Killer Perks): ->CLICK THIS YELLOW TEXT<-
Part 2- (Survivor Perks): ->CLICK THIS YELLOW TEXT<-
Comments
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That's a really cool insidious idea.
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Yeah, it's heavily inspired by Lethal Pursuer as you can see. It would provide very stealthy headstart and extend the undetectable status effects for perks and killer abilities.
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I like your idea for Distressing!
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A lot of these ideas look like you just want some justified nerfs reverted without providing a justification.
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I like your thrill of the hunt idea, however I feel it may be oppressive if it alerts you when the totem itself is being tampered with, it basically puts them in a lose lose situation since you will know if they are trying to deactivate the thrill of the hunt, so I'm thinking the loud noise notification should only apply to other hexes, not itself so the survivors can have a shot to cleanse it, then move onto the other hexes, or risk it and try to cleanse it with thrill of the hunt still up
Of course survivors still have no way of knowing which hex is which (and neither will you) so they would have to get lucky
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I can't see any difference in some of these perks though, like NOED, what exactly changed here?
Same for no one left behind and Dark Sense, not seeing any difference
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Maybe you're right, since very mobile killers can easily defend it with no way for survivors to cleanse a hex. I'll think a bit for it's changes.
The difference in NOED are that survivors are affected by it after the last gen is done, not when the killer hits the survivor. For no one left behind the change is that on all tiers it's 100% bonus points and for Dark sense its just buff to weird numbers on each tier from 5/7/10 to 6/8/10, same with bitter murmur.
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Friend post is very big to read. Could you break it down into smaller posts. I like the ideas of the survivors as they don't have a good selection of perks and I really wish the developers would bring this into the game. I read at work and the authorities are closely watching how I sit on this page for so long))))
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You can't give notifications to Thrill, that was removed because of artist.
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I already did it. I broke down this overhaul into 3 parts: Killer Perks, Survivor Perks and Universal Perks. I know that it's long to read it but there's a lot of perks in this game and I can't really do anything about it.
Thrill of the Hunt changes came on 5.3.0 version and The Artist was added in 5.4.0 version, so The Artist wasn't the reason. Also I added restrictions to this perk that notifications only work when you are 32 metres away and those effects are not applied on Thrill of the Hunt's totem itself.
Post edited by ViperTheCharon on0 -
The devs were working on artist, and the changes are so close together that feels intentional.
Still, not a good idea. With killers like dredge, artist, knight they can basically camp something and totens at the same time. That information is way to much with the penalty to speed.
My suggestion, if you want to take it.
Make Thrill of the Hunt and retribution not hex perks, but perks that interact with totens.
Something like this.
Thrill of the hunt: Makes blessing and cleansing actions by survivors 30/40/50% slower.
Retribution: When a survivor initiates a blessing/cleansing action on a totem, they suffer from the oblivious status effect for 40/50/60 seconds. If the survivor finishes the cleansing/blessing action you see the aura of every survivor for 10 seconds.
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Mabye could add a cooldown then on the loud noise notification, I really feel like the notification should remain at least some what even if it's heavily nerfed
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I really don't think its a good idea.
You can already make totems extremely hard to break with some killers like Doctor, Artist, Knight, teleporting killers, Demo.
It's way too dangerous to give notifications and slowdown.
The only notification that i think would be ok is on Dull totems. If you really want the notification back.
Simply some combos would be way too strong on certain Killers.
Another idea of perk to protect hexes that i had, if people want to hear:
After hooking a survivor all active Hexes become blocked and can't be interacted for 20/25/30 seconds. You see the aura of any survivor within 12 m of a Hex totem.
Thrill with passive information and slowdown would really create nightmare scenarios on some killers. Way too good for a passive perk.
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Yeah I'd actually take ur idea lol. That defo works
Also undying already shows the aura of ppl at a dull totem
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Edit #1: Changed "Hex: Thrill of The Hunt" and adjusted "Sloppy Butcher" due to current situation in the game.
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I don't think spine chill and resilience need a nerf. Resilience is a rewarding perk for being injured, specially in this PTB
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From what I've heard the PTB changes are coming tomorrow, so we'll see what they actually changed from the PTB
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Are they gonna post what is gonna be changed? Too fast?
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I don't even know, I just heard there will be some of course.
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