http://dbd.game/killswitch
Eyrie
Map is still #########. Why make the only change some dips at a couple random spots? Heard they "sized" it down but feels exactly the same . Same brightness , lack of grass, lots of pallets etc.
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It’s considerably smaller I feel.
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Gotta say, I am surprised to see someone say it feels the exact same in terms of size. I only played it on the PTB so maybe it got changed for live, but it felt way smaller.
Also, brightness and lack of grass were never actually problems for Eyrie, they were just annoying for a handful of killers. The problem with the map was really just how easy it was to chain together strong tiles, and that did seem different on the PTB. With the added bonus that generators were easier to patrol thrown on there for good measure, which was nice.
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I could be wrong on the size I admit that . However I think I just mostly dislike the tiles, the main building, and pallet spawns (from killer perspective)
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The size is still not much. If you saw the video made by Choy .. the size change is nothing .. The map is still huge. People who haven't noticed must not play killers that don't blink or rush ..
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Blink, Rush, Locker teleport, Frenzy, Knight minion, Aura sniping with hatchets, Billy chainsaw, Nemesis zombies, Nightmare, Hag, Demo Portals, Phase walk, Demon dash, Wraith addons, Clown bottles, Wesker bound, Onryu TV's?
But it's still too big please.
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Nah, map is much much better now. Smaller, less safe than before and easier to control.
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The map is so much better now. How are the dips in the ground the only thing you noticed? Not only is the map smaller, but it's shape is now much better, allowing for easier gen patrol.
Loops on average also don't connect as well anymore, especially shack. And they also added a new pallet tile which is mindgameable for any killer. It's only one tile, but still welcome.
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