http://dbd.game/killswitch
Knight is really unfun to play
Just got around to trying out the Knight and now that I've done about 5 rounds, I have to agree with the general consensus that he's rough to play as. Seems like this killer has absolutely no answer to survivors holding W. Setting up a long path still means that a survivor can get a full mile of distance on you, so the haste doesn't even come close to compensating for that
You can spawn a guard right on top of a survivor and if they just keep holding W, they won't get hit...
I think my biggest gripe is the spawn orb getting slowed to a crawl near any edges and being unable to turn. This feels highly unnecessary since the power doesn't do much to begin with, but it just makes it feel even worse to play
I feel like some nice changes would be to give as much spawn orb movement control as spirit has during phase walking, and then to increase the guard speed based on how close you spawned it in to the survivors position. That would give the killer some kind of skill expression and make the power feel useful when used properly (provided that the boost is enough so survivors can't just run away in a straight line and not get hit). Right now, it feels pointless whether you use the power well or not