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FINALLY = Eruption getting nerfed is confirmed

Heytherebigguy
Heytherebigguy Member, Alpha Surveyor Posts: 226

So in the latest dev announcment about the 7th year changes, the devs wrote they're looking at perks again and confirmed theyre looking at eruption specifically at the last sentence.

Nothing more to add, just thank god and please do it fast so we can go back to the dms meta that at least was counterable. also weak killers won't be carried anymore and would have to earn their regression on 1(!!) gen.

Comments

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I don't feel like DH needs another look really. They got ride of the truly problematic part. Eruption specifically the incapacitation part is just unhealthy for the game imo. Hopefully they get rid of that aspect and don't just completely nuke the perk.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    They haven't confirmed #########. They've mentioned that they're looking at it. Not that they will definitely do something.

    I definitely agree that eruption needs a nerf though. They need to remove/reduce the incapacitated and/or get rid of the noise notification. If pain resonance doesn't give a notification I don't see why eruption should.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    I mean, balancing does not mean that both sides need to be hit equally like "1 Perk from Killer, 1 Perk from Survivor". Personally, I think DH is fine. The main complaint all the time was "DH for distance" and this is gone. That the Perk is used a lot does not make it problematic.

    However, both sides will get a few Perks changed and I also hope that they revisit some of the Perks they already changed. E.g. I would be happy if they return DS to 5 seconds or make Ruin or Iron Will worth using (IMO Ruin disabling when someone is dead while staying at 200% regression and Iron Will reducing Grunts of Pain by 100% while making perma-exhausted would be great, but I dont think BHVR agrees on that...).

    But what I really fear is that they nerf even more Perks just for the sake of removing them from the Meta, like they did with the first Perk Rework (e.g. DS was fine after deactivating in Endgame, Ruin would have been fine with one of the Nerfs as written above, PGTW did not really need a change (even tho, in retrospect with all the other Gen-Kicking Perks I am quite happy to not see PGTW in it as well...))

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I do want to point out that Deception kinda soft rhymes with Smheruption

  • Kedasa
    Kedasa Member Posts: 42

    Yay...here we see it again. Just enough people have to cry about something and the devs will look at it. Won't be surprised if they kill eruption just like they killed Thana (for the most killers), Ruin (which is still a hex...i mean why is it still a hex?) and Pop (which is only useful on already good progressed gens).

    Of course the effect of Eruption is strong, but especially now with the new HUD i am able to avoid it even better. I know the killer and i see an injured mate getting chased. So i kinda guess how long the chase will be until the down and get off the gen. Yeah sometimes i wait 10 seconds for the down, but it is at least better than getting hit by eruption.

    And i also run Repressed Alliance since some days, so the killer isn't able to kick the gen and put Eruption on it. Of course he could wait the 30 seconds, but time is something the killers don't have, so they often go for a chase and while i loop, my mates see the gen and finish it after RA stops.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,253

    People can have their two cents on the DBD Forums about how strong or weak each perk is, but my entire reason behind it being nerfed is just so people will stop complaining.

    There is the obvious issue of Auto-DH but that is more of an issue of people cheating than DH being an issue.

  • drsoontm
    drsoontm Member Posts: 4,903
  • HungrySnek
    HungrySnek Member Posts: 134
  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    Devs are a bunch of morons if they actually consider this bullshit

    It does. What isn't needed is a free health state every 40 seconds.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,253
    edited January 2023

    It should be irrelevant, but I find it annoying since it takes away from more important things, and only leads to community discourse and divide. Ive had to change my DBD name several times because people from the Forums just hard tunnel me all game over an opinion and talk s--t post-game; Im just tired of it.

    Post edited by Iron_Cutlass on
  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It isn't a free health state every 40 seconds. It's a 50/50 mind game.

  • squbax
    squbax Member Posts: 1,492

    I haven't used eruption (because im stupid af and run no regression), but I really wanna see what's the next in dire need of a nerf, probably call of brine or overcharge, which unlike eruption do have a counter but I predict it will be a deadmans + pain res situation again.

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    The logic to keep nerfing the top perk is dumb, it will just be replaced with the number 2.

    People will always run meta. They need to look at WHY everyone runs meta.

  • Rootlo
    Rootlo Member Posts: 82

    So Eruption will be nerfed and be unsuesable and killers will no longer have a reliable gen regression perk. Gens will pop like crazy, and 4 survivors will still have a free 3rd health state with untouched deadhard.


    Nice

  • Sava18
    Sava18 Member Posts: 2,439

    Nah iron will should stay dead permanently. The worst perk design ever, even when factoring in god validation dh. If you got value out of iron will pre-patch, you didn't do anything special the chase just ended. Going for a mindgame as killer was instantly responded to with W on the survivors end due to iron will.

  • scenicpickle
    scenicpickle Member Posts: 265