We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

Having a Bloodpoint cap is counterproductive to the game.

Gibberish
Gibberish Member Posts: 1,062

As a multiplayer game, you should be wanting players to spend as much time in queues for new matches as possible.

Instead, players basically need to stop and spend 5-10 minutes every few matches to get rid of bloodpoints so the arbitrary cap isnt reached.

It's both irritating as a player, and directly counterproductive to keeping queue times healthy.

And yes, I know they have said they are going to make bloodwebs move faster, which is good, but it doesnt remove the fact that you still have to stop what you are doing and spend bp every few matches instead of just being able to keep playing.

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