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Rework Breakable Walls - Minor Dynamic Map Element

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Breakable Walls currently only ever start the Trial closed, and must be destroyed by the Killer and are rather binary with their interaction: The Killer wants to Break the wall because it's a detriment to them for a given Loop, or they want to keep it as a detriment to Survivors.

This generally means that they will never be interacted with unless it's a detriment to the Killer in a Loop, and in this case, given they always spawn Closed in a Trial, they become a mandatory thing to break as Killer when you're in the area or running a given Loop.


I'd suggest making them a bit more dynamic:

Breakable Walls will not always spawn closed (blocking the hole in the wall).

Whenever a Generator is completed, or a Survivor is Hooked, each Breakable Wall has a CHANCE to fizzle back together (becoming a regular Breakable Wall), or has a CHANCE to fizzle away (becoming passable).

Breakable Walls that are closed can still be destroyed by The Killer, which will no longer allow that specific Breakable Wall to reform.


This means that Breakable Walls will now not always be closed at the start for every Loop for Survivors, and even if the Killer stumbles across one at the start, it's a choice to keep it open or closed to save time. It also gives a bit more benefit to information Perks on both sides.