Coup de Grace change

Thralfazuz
Thralfazuz Member Posts: 165
edited February 2023 in Feedback and Suggestions

I find it fun but extremly niche so instead of losing gens to get stacks I would love to get stacks by hooking survivors, I think this change wouldn't make this perk op, because as a kiler you can miss the hit or just waste it when you close to a survivor

Thoughts?

Comments

  • Turretcube
    Turretcube Member Posts: 466

    Ever since they knocked it's range number's down, i wanted the stack number's up. I thought just getting more stacks when a gen finished would be good. Foolish, should definitly get stacks from hooking, wether it's 1 stack or 2 per hook though....man i miss the stack noise from BBQ.

  • Ithiria
    Ithiria Member Posts: 236

    Alternatively, they could make it not consume a stack if you don't use the distance it offers.


    Coup can feel awful to use because there's cases where you have to make a really short lunge, and you lose a stack for it.

  • Kaffry
    Kaffry Member Posts: 52

    I do recall Coupe being broken right now.

    But 5 stacks IMO, isn’t enough to be used as a perk slot and is rather used as a meme perk.

  • Gandor
    Gandor Member Posts: 4,258

    Making it from 5 to up-to 11 sounds reasonable.

    But maybe I would go a different way. Make it 12 stacks at the start of the game, but count all hits. This will help killers at the start of the trial (like corruption), but still make each hit count (plus in practical terms it's buff also because people tend to save the tokens more then it's good for them)

  • Blueberry
    Blueberry Member Posts: 13,590

    1 stack per gen completed and 2 stacks per hook.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,693

    Still do not understand why the perk got negatively changed from 100%->80% or why the perk has tokens. 100% is only 0.3 extra seconds like Legions friendship bracelet.

    the perk should be changed back to 100% and remove the token system. token system is not good for a perk like this. token system punishes the player for missing and reduces opportunity to experiment to get hits at loops.