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A Different Way to Approach Balance Issues
I imagine given all of the time the game has been around someone has suggested what I'm about to, but I thought I'd give it a go anyway. There are 2 obvious issues with perk balance - there are so many perks it's really hard to imagine them all being remotely equal and that if an overpowered perk on either side is nerfed it has major repercussions on the game balance.
So, what if the way perks was chosen was different? Instead of getting 4 perks, you got 10 points (or 12, or a 100, this isn't about the math). So we see Dead Hard and Eruption being seen as overpowered perks, okay, make them cost more. Perks that are weak, make them cheap.
Given the vast number of perks, it would be an easier way to balance them. It would also open up more varieties of play. Run a couple really strong perks,, have one strong perks and a few weaker ones, or load up on a bunch of weak perks.
Would people still fight over balance? Yeah, that's never going away, but its easier to accept the idea that your favorite perk might cost a little more than the idea that it's going to get nerfed into oblivion.
Comments
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You know what would be awesome? Being able to run 6 bad perks at the same time
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No mither should give you extra points to spend.
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95% of the perks of survivors are garbage and what cost will you put? I'd rather take an empty slot than some of this trash.
So you need to improve the perks and make them more distinguishable than 10-30% to something 5-10% to this is essentially the same perk with different values) BORDING AND UNINTERESTING
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