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A Different Way to Approach Balance Issues

crogers271
crogers271 Member Posts: 2,053
edited February 2023 in Feedback and Suggestions

I imagine given all of the time the game has been around someone has suggested what I'm about to, but I thought I'd give it a go anyway. There are 2 obvious issues with perk balance - there are so many perks it's really hard to imagine them all being remotely equal and that if an overpowered perk on either side is nerfed it has major repercussions on the game balance.

So, what if the way perks was chosen was different? Instead of getting 4 perks, you got 10 points (or 12, or a 100, this isn't about the math). So we see Dead Hard and Eruption being seen as overpowered perks, okay, make them cost more. Perks that are weak, make them cheap.

Given the vast number of perks, it would be an easier way to balance them. It would also open up more varieties of play. Run a couple really strong perks,, have one strong perks and a few weaker ones, or load up on a bunch of weak perks.

Would people still fight over balance? Yeah, that's never going away, but its easier to accept the idea that your favorite perk might cost a little more than the idea that it's going to get nerfed into oblivion.

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