New Chapter: The Trophy Hunter

The Trophy Hunter

Ability: Plasma Caster. Starts off with 2 shots.
Instead of kicking a generator, you sap the energy from it to recharge your Caster for up to 4 shots at a 30% reduced recharge time.
Hitting a survivor with a plasma bolt inflicts "Burn". While a survivor has "Burn", they cannot interact with any pallets. "Burn" dissipates after 20 seconds.

Perk 1: Anytime
Scratch marks stay visible for 1, 2, 3 seconds longer

Perk 2: Over Here
Every time you break a generator, you can see 2, 3, 4 survivors aura's for 2, 3, 4 seconds.

Perk 3: Turn Around
Whenever a generator is 50%, 40%, 30% compeleted, your terror radius is reduced to 0m for 10 seconds.


Dutch

Perk 1: If It Bleeds...
Gives the ability to sabotage pallets. Whenever the killer walks through an unturned pallet, it will collapse on them. Killer is stunned by pallets for 25%, 30%, 35% longer.

Perk 2: Get to Da Choppah
Perk activates when the exit gates are powered. Unhooking a survivor gives you and the unhooked survivor a 125% speed boost for 3, 4, 5 seconds.

Perk 3: Pushing to Many Pencils?
For each generator powered, you recieve a token. For each token you have, you get a 4%, 6%, 8% increase in repairing, unhooking, healing and sabotaging. Everytime you are hooked, you lose a token.