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Eruption finally nerfed , Thx Devs

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Comments

  • Gandor
    Gandor Member Posts: 4,268
    edited February 2023

    ofc. Because remember patch 6.1 and a few days after it hit? 3.5 out of 4 kills per game? On average? This taught survivors that it's genrush or death. And even after genrush meta - killrate is still way above 50%. So why are you even surprised that survivors genrush?

    Also I do play killer too. Just today I had 1 game of survivor and 1 game of killer. Well it should be no surprise both games ended in 4K... If you want to win, killer games are way to go (even if they are overall not as entertaining).


    But sure. If we want to have balanced games, there will need to be adjustments. Nerf also CoB a little, do not outright kill eruption (at least return 10% flat instead of current) and nerf a little genrush perks/BNP's.

  • I_CAME
    I_CAME Member Posts: 1,335

    It's necessary to nerf it hard in order to stop the awful playstyle where people do nothing but kick gens for 30+ minutes. People abused it and it got taken out back behind the shed. Least surprising nerf ever.

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514
    edited February 2023

    It doesn't make the perk "less frustrating against solo players", it just straight up kills it. You won't see the perk ever again.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    2 survivors die, down the 3rd will reveal aura for the 4th survivor for 10sec. Its litterally a slugging perk for 4K.

    The perk cause less than 9sec per Gen, I would say the average would be 5-6sec regression per Gen at best. I feel the perk is not Gen perk anymore, its more of info one.

  • Volcz
    Volcz Member Posts: 1,188

    Just happy the incap is gone. That was what bothered most people. Curious to see what everyone starts running since they can't rely on Eruption anymore.

  • edgarpoop
    edgarpoop Member Posts: 8,447

    It's BBQ and Chili with regression wrapped into a perk. It gives tracking and augments other slowdowns. If you pair it with Pain Res, you have the gen in question revealed with Eruption and plenty of time to get there unless you took a chase to Narnia. And you shouldn't be able to take chases to Narnia and still lock gens across the map, which is why Eruption was problematic in the first place.

  • BlueRose
    BlueRose Member Posts: 658

    They start running PR and DMS. More M1 Killers will most likely run jolt also. If you want to run a gen-kicking build I say the go-to build will be Nowhere to Hide, CoD, Overcharge, and maybe Pop.


    Mark my words tho most killers will run PR + DMS and when they do you see survivors flooding the forums how boring it is to go against a PR+DMS killer and then the dev will nerf that into the ground just like they did with so many others overused killer perks. You may say they won't bc PR+DMS is fair but the devs don't care about fairness. They care about making sure survivors are happy and things are not overused. Look at other fair perks and add-ons that end up getting nerfed bc their pick rates were too high and perks that were complained about a lot. Twins addon, Nemmy addons, Ruin, Pop, Overcharge, and Thana. Some Twin and Nemmy addons were nerfed bc they were used way too much not bc they were OP. Ruin/Pop was very fair before 6.1 but was nerfed/gutted bc they wanted to "shake up" the meta. Thana buff was overturned combined with the gen time increase but instead of taking it back down to it pre 6.1 numbers they just nerf it to the worst state. Overcharge was buff but in the PTB it was too much when used with CoB so they nerfed it before it went live. Now you have to use it with CoB to make it somewhat decent.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,981
    edited February 2023

    The ONLY problem eruption had was the inability to do anything - that's just not engaging nor fun. No one was complaining about the damage eruption did. This is a SIGNIFICANT nerf to gen control with this change, and imho, an overnerf. Here's why. With this nerf, it's gen control potential got nerfed TWICE. It's losing preventing 30 SECONDS of repair time. That's a HUGE nerf already That's a loss of 33% repair time PER survivor affected (as survivors hit would be preventing from repairing for 30 seconds). On TOP of that, now it loses 10% of it's current progress. That means if the gen is at 50%, it's doing a mere 5%...and that's on a perk that not only has a cooldown, but also requires the killer to spend time to stop and manually kick the generator. That is a MASSIVE nerf making this a practically useless perk for gen regression and instead moves it to an info perk.

    I'll say again, though, no one had a problem with the damage the perk does. It already did minor damage, and it required kicks. That's a lot to pay for just to get a small 10% reduction (with a cooldown, mind you!). Now it will ALWAYS be less than how it was pre-nerf. I agree the survivor disabling effect should have gone away, but you shouldn't have double dipped and also removed it's regression potential. That is a 33% potential nerf (depending if a survivor got hit with the effect), and a guaranteed loss of regression swapping it to CURRENT progress. This is an absolutely terrible balance pass on this perk. Revert CURRENT progress to a flat 10%.


    The problem wasn't that the perk was overpowered - the problem was it wasn't fun to go against ("Go stand in a corner for 30 seconds!"). Re-balance the perk where it's still as powerful, but remove the unfun element from it while compensating for the loss.

    Post edited by RpTheHotrod on
  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Yeah. After watching a build video I realized Eruption is good on killers like Billy, Blight, Oni, etc because it encourages using your power for downs

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Eruption was good for tunneling hook survivor go kick gen and comeback to tunnel. But I still think it was bit overnerfed.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    10% progress as before and 25sec aura on the survivor is what they should have done if they were going to go this route. Gives enough time to get the downed survivor to a hook and get in the vicinity of the gen and see where the survivor hides or the direction they bolt when they hear the terror radius. Gen regression amount is garbage now like Pop, and the aura duration is pretty much done by the time you hook the downed survivor. You already know which gen they were on due to the scream and knowing what gen you kicked, so the aura is pretty worthless at 10 sec.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    No good regression perks vs no good gen speed perks is way better for survivors. All the regression that's left, outside of being in a position to completely snowball PGtW and keep whacking the same nearly-finished gen, is PR. That's 15%. That buys you 13.5s.

    Remember that the mere action of hooking someone is 1.5s.

    It's only really viable because of DMS giving you time to do something.

    13s to get from a possibly-out-of-the-way hook to a gen is barely enough time for downing someone even with instadowns.

  • Xernoton
    Xernoton Member Posts: 5,892

    Uhm... I can't be the only one, who realizes how insanely ######### this perk is gonna be? Game health? This PROMOTES slugging. I thought slugging was such a bad thing that we wanted to make less prominent? Seems I was wrong, then. Can't wait for base kit UB as well to make that perk entirely pointless.

    Even then this perk is awful. It is a weaker version of Infectious Fright. I do not need 10s of aura vision on a survivor that works on a gen across the map. I do not need 10s of aura vision on a survivor that will be over after I hooked the one I just downed. Keep in mind this only works on gens you kicked. The regress is pretty meh and easily overshadowed by Jolt because you don't need to kick the gen in the first place.

    I didn't use Eruption before but this is ridiculous. The 10s aura reading are great in theory but that's about it. Have fun kicking gens to get a meaningless regress and an aura on a survivor that you can only use effectively, if you commit to slugging.


    There is a difference between nerfing a perk and making it pointless. This fits the latter pretty well imo.

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    PR and DMS will barely work now when survivor can see you carrying survivor unless they blind. Good luck

  • Eriyn
    Eriyn Member Posts: 35

    they need to undo the change to current progress. the perk's problem was applying incapacitated to everyone. hell, they could even rework incapacitated to only affect doing gens, i'm not sure why it makes you stop doing everything else (healing, totems, opening chests, etc.)

  • RainehDaze
    RainehDaze Member Posts: 2,573
  • Thralfazuz
    Thralfazuz Member Posts: 165

    It is going to be garbage, look how they masacred Pop Goes the weasel, it's going to reveal survivor auras yeah right, the auras will probably last 4 seconds because Nurse exists, and it will be useless info since you need to hook the survivor

  • BlueRose
    BlueRose Member Posts: 658

    Agreed on the slugging part. Can't wait to see the survivors who are happy about this nerf come in complaining about how a blight or a nurse slug them so they can get value out of the 10s aura reading.

  • LordSturm
    LordSturm Member Posts: 493

    they made Eruption worse than Pop Goes the Weasel and nobody uses that perk, they may as well have removed it from the game entirely lmao

    hopefully Dead Hard is next

  • Gandor
    Gandor Member Posts: 4,268

    it's not useless. This one will negate sabotage games. Also if you decide to slug, you have your target ready. It's good info. It's just way less useful on most killers (but huntress, nurse, blight and maybe even spirit will still use it). There are better perks now. But it does not mean the perk is bad (same can be said about let's say dragon's grip).