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Potential for Any Means Necessary to be abused?
This perk is getting its cooldown removed.
Sooooo… is it just me or does this have the potential for abuse:
Survivor drops pallet, killer gets stunned, while killer stunned survivor resets pallet, stuns killer again. ???
Comments
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I'm pretty sure stuns from pallets aren't 4 seconds long so I think its fine
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Pretty sure the stun is shorter than the time needed to reset the pallet, but I could be wrong.
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killer can't be stunned in a short duration. only blinded.
edit
which is why a killer that gets pallet stunned can still break the pallet and hit you while you're watching them go through the animations.
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Don't believe the animation time is getting changed just the cooldown. As for abuse, you aleady have a survivor tailing you with a flashlight, why not reset pallets too?
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Don't think so. The perk takes 4 seconds to reset a pallet, and they said specifically the killer can interrupt the reset. Pallet stuns are 2.7 seconds, so you'll be able to cancel AMN and break the pallet if they try to reset it in your face.
The perk really only gets value if you leave the pallet and the area so they can reset it outside of chase.
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Resetting a pallet takes 4 seconds and if the killer attempts to break the pallet, they get priority. So no, it's fine.
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Just another perk you will have to assume everyone has and break every pallet.
Yeah not a big deal on shack or god pallets you break anyways but just annoying in general.
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That would not work at all. Even if a Survivor is the animation for Any Means Necessary, the Killer can still break it which instantly stops Any Means Necessary from proc'ing.
Also it takes a lot longer to reset a pallet than the stun duration. It been that way for a really long to prevent people from abusing it.
They only way this can be "abused" is for Bloodpoint farming but that's about it really.
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Oh if they're giving priority to killers instead of the survivor when it comes to the pallet then the perk is still kinda bad lol, it's not like you really get many opportunities to use it in the first place and resetting pallets can waste time if you do it too much so I don't see it becoming that much better if you can't be creative with it in chase.
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It's going to be better in swf/resetting it if your teammate drops a pallet and the killer doesn't kick it but continues to chase them away. Agreed it's still about the exact same use if you're by yourself getting chased.
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I fully expect SWFs to run it. Pallet gets dropped, makes more sense to continue chase, clicky clicky Survivor nearby puts it back up.
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I can confirm that as others have said, the stun time from the pallet is shorter than the time it takes to reset the pallet. Since the Killer can interrupt the pickup, there's nothing stopping them from breaking it.
Alternatively, they can sit there and wait for you to pick it up and then hit you before you can possibly drop it again. You might get a second stun, but you're guaranteed to get hit in the process.
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AMN will be a BP perk with no cooldown.
Drop it and put it back up for extra BP.
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It needs some sort of cooldown. Even 20-30s would be fine. I don't have time to break every pallet I see and outplay a survivor at.
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Unless its the hole pallet on 2nd floor The Game.
Infinite stuns, hole'd and pick up pallet.
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That's a map design problem, not an Any Means Necessary problem.
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Works hand-in-hand.
See: Boil Over on RPD. Both were changed.
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What you should be worried about are chase times getting longer, because some pallets are dangerous when undropped, but sort of useless when dropped, and when you are in a chase, you need to waste time destroying those pallets mid chase, instead of just leaving them so you can chase the survivor sooner.
Of course this is yet another perk that is much stronger in a SWF with voice communications. So even though we were told the goal was eventually to close the gap between solo q and SWF, here we are widening the gap again. You know those SWFs that like to have a 2nd person get in the way, by bodyblocking, trying to get head on stuns, or trying to get flashlight saves, pallet stun saves, or sabo saves??? Get ready for these SWFs to also reset the pallets you leave behind. It's easier for SWFs to use this perk, because they can use voice communications to tell each other where all the "best pallets" are that need to be reset.
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Where did they say this was being charged?
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Stuns from pallets aren't 4 seconds long and the break pallets interaction overrides the reset pallet interaction, so it's fine.
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it does actually mean if you stun a cloaked wraith you can reset the pallet and drop it on them again lmao
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RPD's third-floor library was dumb even without considering Boil Over. It not only acted as essentially a second basement with only one way up that the killer could camp, but it also created very unfair boon locations.
Boil Over just so happened to also be problematic in that area, as well as several other maps, due to how that perk works.
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"Cough" swf buff "cough"
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pick up animation is 4 seconds, stun animation is 2 seconds. killer gets 2 seconds to get out of the way of the pallet.
also, the survivor is locked in an animation after pickup for a short time. if the survivor resets in the killer's face, the killer can hit through the pallet fairly consistently, so the survivor would have to trade a health state to do that.
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i'm not entirely sure this is true. i think part of the survivor's pallet animation happens after the drop, which means the survivor can't start resetting the pallet until partway through the stun animation, and you won't be able to reset it in time. this is the same reason you can't vault into a pallet stunned killer who has enduring - the stun animation with enduring is 1 second and the vault animation is 0.5 seconds, but because the vault animation starts a second after dropping the pallet the killer can still swing or do a vault grab
again, i'm not 100% sure that's how it works, but based on my own experience and what a couple survivor players who are better than me have said, i'm more sure than not it is true.
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yea ur probably right, tho you can almost do it so if the wraith has some brain lag you might be able to pull it off.
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The only situation where I can even imagine this working on a pure mathematical level (it takes 4 seconds to pick a pallet up) is stunning a Wraith out of cloak, and even then I'm not sure exactly how long that stun lasts. Or I guess a Wraith out of cloak doing the glyph challenge where he takes longer stun times, that might work once (after the second it will be a stun on an uncloaked wraith which doesn't last that long even with that glyph iirc) I guess.
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No one is gonna be running it.
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i think a pallet spawn like this should be changed then cuz with new no means it'll be impossible to counter it's already difficult to counter with current any means.
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*laughs in Nemesis and Demo*
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Bud...Sincerely have to recommend that the ship get steered clear of too many more additions that make killer more unattractive to play than it currently is. Please pass it on to whom it may concern and may the force be with you
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Brutal Strength approaching meta.
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"To give it a slight boost we're removing the cooldown entirely."
Is that what we're calling slight boosts now?
It had a 60-second-long cooldown. That's not a slight boost that's a massive buff. It really does seem like they're trying to push players away from the killer. My guess is they're very close to working killer bots which will solve all of their problems.
It answers the question now. Do you break the pallet or keep chasing? You break the pallet. Every time. No question. Otherwise, you're setting yourself up for doubling the map's pallets.
I already use it on almost every killer. The number of pallets and doors and the occasional gen kick the .5s here and there add up.
There are THREE other survivors in the game with you. It basically means after the patch every pallet HAS to be broken or you're giving the survivors DOUBLE the pallets.
"But that's only with SWFs!"
SWFing constitutes over 80% of matches according to the developers' own statistics! The data is from years ago so it's guaranteed to be higher than that now.
Post edited by stonedcandle on1 -
How is it gonna be abused exactly ? the pallet stuns don't last that long so you can't really reset while killer is recovering,, it's just a random buff to a random perk
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Easiest pallet to bait out
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I like running the perk but I feel like it has potential to be abused by swf in some fashion but not the way you’re expressing it. Hopefully I’m wrong and it’s all ok. 👍🏻
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This is true. Taking something from a minute long cooldown to no cooldown is pretty heavy power creep. I understand the perk is a mediocre "meme perk" right now, but the right insane buff can make any perk op, or at least a huge pain. Look at boil over and overcharge, for reference. It should have maybe a 20-30s cooldown.
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Don't understand how this can be abused at all and i leave pallets up all the time to break later.
The pallets a killer would leave up are generally unsafe anyway. I would be so happy if a survivor ran around resseting those and not working on gens
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