Suggestion: change Iridescent Head to give deep wound
I never liked this addons (and as far as I saw online, almost nobody does, not even devs) since it doesn't add nothing to the gameplay except making a powerful ability just a lot more powerful, while at the same time requiring a rare addon to no being bad (only 1 hatchet IS bad considering how unreliable the hitboxes are), so I'd like to change this addon this way:
A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
Healthy survivors are inflicted the Deep Wound status effect.
Reduces maximum carried Hatchet amount by 2.
What this change would do is to make it not require the Infantry Belt to function properly, and it could give a "hunting" vibe to the gameplay: you hit a survivor, let him get some distance and then you track him until he falls on the ground... Judging by the Legion's gameplay, this usually means the chase ends in one hit. I think the timer should be around 15-20 seconds though. If you notice I specified "healthy survivors" because I want the hatchets to still be able to down survivors without needing more than 2 hits.
ps if you come here to say stuff like "typical survivor main" and so on, just don't.
Comments
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The one time I played with the Iridescent Head, I did not use the infantry belt, and it was super intense. I had a One-Punch Man ability and couldn’t afford to miss. What I ended up doing was raising my hatchet just to make the survivor do something strange so I could M1 them.
I don’t think it needs to have your suggested change. If something had to happen at all, I would be okay with the Iridescent Head removing all carried hatchets once making a hit.0 -
Call me when deep wound is worth using first.
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How is that better than just hitting with two regular hatchets or hitting with a hatchet and then hitting with your axe?2
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I see no reason to reduce the number of hatchets if they made it give Deep Wounds. It would still take 2 attacks to down the survivor unless the killer tracked them down while mending. I think they should also substantially increase the bleed out timer if they did this. Huntress isn't Legion. She doesn't have a mechanic built around Deep Wound. With those two changes I think it would be a good idea though.
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Or Deep Wounds with 70% of the Deep Wound meter missing.
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To be honest this just seems like a straight nerf suggestion. No one would use the add on if that was the change given to it, removing the one shot hatchet that people hate. Deep wound is not even worth being a Killers power, never mind an ultra rare add-on.
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"make worthwhile addon into useless one"
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White_Owl said:
@TAG said:
How is that better than just hitting with two regular hatchets or hitting with a hatchet and then hitting with your axe?As I said, it would change the playstyle a bit as ultra-rares usually should do
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Just to be that guy
I'm only saying this because it said to not say it
Typical survivor main2 -
It would most certainly be interesting, but maybe it would be better to create a new addon than to remove her insta-down addon? However, with that being said, I also think that might also require that the deep wound mechanic is reworked to being generic rather than be tied to the balance of the legion.
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@White_Owl said:
I never liked this addons (and as far as I saw online, almost nobody does, not even devs) since it doesn't add nothing to the gameplay except making a powerful ability just a lot more powerful, while at the same time requiring a rare addon to no being bad (only 1 hatchet IS bad considering how unreliable the hitboxes are), so I'd like to change this addon this way:A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
Healthy survivors are inflicted the Deep Wound status effect.
Reduces maximum carried Hatchet amount by 2.What this change would do is to make it not require the Infantry Belt to function properly, and it could give a "hunting" vibe to the gameplay: you hit a survivor, let him get some distance and then you track him until he falls on the ground... Judging by the Legion's gameplay, this usually means the chase ends in one hit. I think the timer should be around 15-20 seconds though. If you notice I specified "healthy survivors" because I want the hatchets to still be able to down survivors without needing more than 2 hits.
ps if you come here to say stuff like "typical survivor main" and so on, just don't.
I would just remove the hatchet reduction penalty completely since it makes the add-on itself much weaker with this change. I do agree that instadown add-ons are lame and boring though.
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Deep wound? hahahha nice one
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Absolutely not.
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The only change I would give it is survivors hit with hatchets are marked with Exposed status for the rest of the trial, that would make it balanced but still very powerful.
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it's not that much of an issue for me. sure it can be annoying. but at the same time you need to be good to use it.
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Where is the LOL button when you need it? This would be a one of the stupidest nerfs that Huntress could get. Iridescent Head is a balanced add-on because she still has to hit the Survivor with the hatchet, you just need to learn how to dodge. The only thing that would make me think about accepting this is if the DW timer was reduced by at least 70-80%.
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If you want to nerf huntress just say it lmao0
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what if there was a second iri head type that caused the hatchet to pierce survivors, no body blocking hatchets for your team. and cant stack with 1hit iri , for obvious reasons
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White_Owl said:
I never liked this addons (and as far as I saw online, almost nobody does, not even devs) since it doesn't add nothing to the gameplay except making a powerful ability just a lot more powerful, while at the same time requiring a rare addon to no being bad (only 1 hatchet IS bad considering how unreliable the hitboxes are), so I'd like to change this addon this way:
A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
Healthy survivors are inflicted the Deep Wound status effect.
Reduces maximum carried Hatchet amount by 2.What this change would do is to make it not require the Infantry Belt to function properly, and it could give a "hunting" vibe to the gameplay: you hit a survivor, let him get some distance and then you track him until he falls on the ground... Judging by the Legion's gameplay, this usually means the chase ends in one hit. I think the timer should be around 15-20 seconds though. If you notice I specified "healthy survivors" because I want the hatchets to still be able to down survivors without needing more than 2 hits.
ps if you come here to say stuff like "typical survivor main" and so on, just don't.
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and that would pretty much ruin it.
you would literally be stronger with basic hatchets.
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Mister_xD said:
and that would pretty much ruin it.
you would literally be stronger with basic hatchets.
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1 hatchet that inflicts deep wound, 110% speed. Sounds worse then Legion
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@KingSavageGaming said:
Mister_xD said:and that would pretty much ruin it.
you would literally be stronger with basic hatchets.
I don't know why people are trying to apply deep wound to everything now as if deep wound is good lmfao huntress already don't have any add-ons this would make people not want to play her and It's rare i see huntress killers now she's a dying breed i say let her be.
It's because they're Survivor mains who are looking for any opportunity to make escaping easier but they don't want to get good.
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This thread's title, if it were honest, would be "Suggestion: make Iridescent Head worthless".
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SnakeSound222 said:
@KingSavageGaming said:
Mister_xD said:and that would pretty much ruin it.
you would literally be stronger with basic hatchets.
I don't know why people are trying to apply deep wound to everything now as if deep wound is good lmfao huntress already don't have any add-ons this would make people not want to play her and It's rare i see huntress killers now she's a dying breed i say let her be.
It's because they're Survivor mains who are looking for any opportunity to make escaping easier but they don't want to get good.
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