http://dbd.game/killswitch
Fixing every boon and hex
Boons
Coh is fine the only boon that doesn't need a change
Exponential allows you to crawl while recovering with the 100% speed to recovery but has a 10s cooldown
Shadow step makes blood pools appear less often with the other effects
Dark theory the effect lingers for 10s and range is increased to 28m
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Hexes
hex ruin reworked to curse a surivor whoever cleanses this totem will have very difficult skillchecks at random
Hex third seal hitting 3 different surivors will empower the killer with a insta down untill this hex is cleansed resets on down
Hex thrill of the hunt reveals auras of totems that aren't being interacted with
Hex huntress lullaby hooking a survivor builds up tokens each token makes skillcheck smaller
at 5 tokens the killer gains undetectable and all surivors have a constantly changing heart beat
Hex undying is fine
Hex Devour is fine
Hex haunted is also fine
Hex Pentamento is okay
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What do you think
Comments
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Coh is fine the only boon that doesn't need a change
Stopped reading here. There's no way the rest of the suggestions could possibly be good if you actually think this.
14 -
Eh I think it's fine, it helps with three geners. You don't want to chase fine I'll heal and be right back on that gen
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Exactly
4 -
That's because 3-gens are too strong right now but once Eruption gets nerfed in the upcoming patch that should help quite a bit. That is not a good reason to keep CoH as strong as it is when it is not balanced. Saying "X thing is okay even though it's OP because it helps counter Y thing that's OP" is bad game design.
5 -
Self-care fills that need and isn't a free perk for 3 out of the 4 survivors.
3-gens being too strong right now doesn't mean CoH isn't also too strong.
4 -
Yeah no some of these suggestions are really bad
1 -
self care takes to long that gen has been kicked to the dirt by the time I'm back, not even included the rest of us. CoH keeps killers honest chase and hook or they just keep coming back.
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Eruption getting nerfed doesnt mean 3 geners are going to magically give up the habit. Brine, overcharge, nowhere to hid and the like are still there something needs to counter it and CoH helps out alot
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Which ones
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Hex: The Third Seal... why make it instant down... making Survivors Blind is good enough
Hex: Thrill Of The Hunt... why make the auras show... making Totems longer to cleanse/bless is good enough
And of course if you think Hunted Grounds is fine when you made those changes ^^^ then IDK
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Funny it wasn't a bait infinite heals by yourself at the cost of being a bit slower dosent sound bad
There are people who spend more time looking for a surivor to heal them than it takes for them to heal
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It really is
What CoH does is shine light on the actual issue, which is healing. If that werent the case then medkits wouldnt be so strong, hell Id even argue theyre the strongest items Survivors have
2 -
This is maximum copium
Self care is the worst example you could of gave. It affects a single person that instantly makes it worse But heals slower than coh, you need 2 perks to make it decent
You stopped reading after the first line. You people also die on first hook because you disagree with how you went down
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if making survivors blind was good enough then you would see it run lmao, I can't think of a time I've ever seen someone run third seal in my entire life.
You did a great job of completely missing the entire point of that comment lmao
3 -
Cause it's not "meta"... and Killers don't want to have 5 minute matches
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Most perks are good... but they aren't "meta" so they aren't used
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Your Third Seal buff would be busted, ngl.
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Those perks are not nearly as oppressive as eruption. Stopping gens from being done for thirty seconds is the only thing that enables that playstyle.
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maybe i explaned it wrong do you know vhs where is you hit 3 healthy surivors if you hit the 4th healthy surivor they would go down but if you downed a surivor the other tokens would reset
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Not as bad no but a knight three gen is a tough nut to crack
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So much no, and for more reasons than I'm going to invest time in listing.
The only thing I'm going to suggest is that the locations of totems in general need to be better hidden, and have more spawn location options, as even outside of their sound effects they're usually too easy to find for both sides.
One advantage Booners have is they can pick the totems that are less out in the open to use, but even then there's not always great options available.
Hexes spawn on trial start and are randomly applied to dulls. Having a Hex show up on a totem that's just sitting by a tree or rock, out in the open with nothing else around it, guarantees it's going out within 20 seconds of the match starting. This is the major reason that most traditional Hex perks aren't used anymore, even before some got nerfed. Lifespans are typically too short to get any real value, and you wind up just three perking it for the match.
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This I can agree with totem placements are bad and there's a problem if we made totems harder to find alot of hexes would be hard to deal with Devour would get 3 stacks every game and boons would rarely get snuffed
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