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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Positive Takeaways From the Recent Chapter

While I have my own gripes with the clashing aesthetics and underwhelming power there are two mechanics introduced that I think at the very least can be used when designing future killers.

There's only so much the dev's can make with the same base mechanics so I appreciate that they added a power specific skill check to break up the cookie cutter skill check all killers have whether that be snapping out of it or trying to remove a reverse bear trap. The audition of a new way of tracking that doesn't involve either auras, killer instinct or loud noise notifications is very interesting. It's nice to see a killer who's power can be replicated by just equipping certain perks.

While the primary function of the power I do hope they use the new concepts introduced here in a more overall inspired killer power in the future, hopefully not exactly as they are implemented but just the broad idea of making killer powers more unique from others.