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Another toxicity discussion
I'll put examples that'll try to be relatable enough for everyone while I write along.
I know camping and tunneling among other things are perfectly valid strategies and sometimes one or the other is the right thing to do, but to me, at least, it feels like there's more and more people out there who do it while being extremely toxic, and more often than not the situation itself doesn't even call for such tactics, and they're just throwing the match to annoy someone.
There's no need to nod on a down and proceed to m1 on a camped hook, for instance.
Furthermore, killers like all other players in said lobby deserve a minimum of respect. Just because one is losing doesn't mean survivors are entitled to BM, that's just making someone angry on purpose, and that says a lot about a person.
While playing a different game, I once lost my temper because someone said very inappropriate things to a friend, and I said a very simple "F you" to that person. As much as they deserved it, I still got a warning in less than 24hrs saying rude behavior wouldn't be tolerated regardless of circumstances and that repeated offenses would lead to increasingly punishing consequences.
Why can't we have something like this in DbD. At the very, very least, don't allow them to use the chat at all.
Bad behavior in endgame chat shouldn't reach a death-threat level of toxicity for it to be reportable and punishable, and gameplay wise people should be allowed to turn in footage of players who's only aim is to make the game miserable for others. I find it jaw-dropping how some people laugh at your face when you report someone for toxic behavior, where in other games a single F you gets you a warning.
Still, by far the most impactful thing per se, for me anyway, is that out of all the people I see behaving like this, I'd be willing to bet that the bigger chunk of that population sample isn't actually vermin, but just extremely angered and frustrated people who would otherwise be very polite, kind and good sports, but they got caught in this vicious toxic circle, and they can't cool off until they stop playing altogether and come back later to repeat the cycle barely after a few matches.
In short, a small amount of childish people create a toxic bubble where a big portion of the community gets trapped in and therefore makes the game miserable for everyone, and what's in place to prevent this is nowhere near enough because until it doesn't reach a critical point, it's dismissed as "people find anything toxic" just like how public health services don't operate a patient's carpal tunnel until it's completely wrecked (oddly specific comparison I know).
In due time, when possible, more effort should be put into fostering a better community, because the game itself is great, and I find myself wanting to play, but the thought of extreme toxicity peaking at every corner, not only to annoy me and everyone else, but to get IN me and turn me into the very people that started it throws me off, and I can say with certainty that I am not the only one. Both people I've added and actual IRL friends try their best to avoid playing the game altogether or at the very least a specific role because it makes them anxious, and they only come back because they're addicted. It got to such a point once that an IRL friend legit started shaking while playing, out of anger and anxiety.
Imagine how wonderful a wholesome DbD would be. No -reps, no fear of the endgame chat, no performance anxiety, none of that. Having to ask oneself "Will I actually have fun?" before launching a game that said individual is into is awful.