Iron Will Is Underrated

Kind of a funny thing to say considering its role not too long ago, but you guys get way too obsessed with the fact that it’s not a complete 100% without realizing how significant 75% noise reduction is. Ambient sounds exist ranging from your killer’s breathing, their own or the survivors’ footsteps, gens, or background noises like the howling winds on Lery’s. These sounds make the quiet grunts of pain very easy to miss, and even if you do hear them and acknowledge that there’s an injured survivor nearby, it’s still very difficult to determine where exactly in the environment they’re coming from. Can’t say “just turn up your volume” either, because when you turn up the volume, you’re not just increasing the volume of the pain noises, but of EVERYTHING. Every ambient noise, loud noise notification, or gen completion also becomes much louder, so unless your goal is to blow your eardrum out, that idea doesn’t help. And I haven’t even mentioned chase music. You’re basically using old Iron Will whenever you’re being chased by the killer with how loud killer music is. The only real weakness of this perk is the fact that it doesn’t function while Exhausted, which effectively limits how you can use it, although this just makes it a perfect companion for the most used perk in the game, you know, the one that you have complete control over when it triggers or not while injured that’s either gonna extend the chase or not, making IW turning off completely worth it for an additional healthstate. Honestly, the only exhaustion perks I wouldn’t run it with would be Sprint Burst and Overcome. If you want to get technical, an additional weakness would be that Stridor basically turns it off, but who tf runs that perk?

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