Make disarming trappers traps injure survivors basekit
If a survivor is healthy and disarms a trap they should be injures as basekit, not have to use am addon for this
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this and make stitched bag basekit (allow picking up of traps with stitched bag)
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No. Starting with all his traps is too much.
He should start with 4 traps in hand and the rest should be evenly spaced around the middle of the map (not the edges).
Change the purple sack addon to be start with +2 traps in hand so he has 10 traps and can hold 6 in hand. This would stack with the green +1 trap option.
That would help tremendously and I have already suggested this idea before.
Make the current Bloody coil base kit and Change the Bloody coil addon to read : survivors cannot disarm a beartrap without a toolbox or the sabotage skill.
However we would also need to undo the nerf to beartraps that massively reduced their area effect.
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