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Spirit's overtuned directional audio defeats the entire purpose of her character design.

Spirit's overtuned directional audio defeats the entire purpose of her character design. Her entire character design is supposed to be that she can turn invisible, so she can try to set up mind games, or "50/50"s. What benefits does Spirit get from being invisible, if survivors are given a constant super accurate audio cue to where she is, that very often gives survivors MORE information than they would have gotten if the killer was just visible instead (and there was no directional audio)?

If Spirit needs directional audio, then why does it need to be so overtuned? Does it need to be so loud and accurate that survivors get an incredibly large amount of information of where Spirit is? Can the directional audio be toned down so the survivors only get the general direction of where Spirit is (e.g. she's somewhere in a 45 degree cone)? Can the directional audio have the loudness component removed, so survivors can't pinpoint where Spirit is, and instead will only know she's somewhere in a general direction? Can Spirit's directional audio be allowed to have sound occlusion, so Spirit can still do 50/50s when she breaks line of sight, since that is what most the other killers are allowed to do when they break line of sight and turn their camera to hide their red stain?

Can sound occlusion be removed from survivor noises when Spirit is phasing, to make it easier for Spirit to track survivors when the survivors are invisible to her?

Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited February 2023

    I would say the audio just brings in a new element of gameplay for her. You do not know her exact position, just a relative direction, which means you can mindgame using the audio to force people into positions where you get hits. Overall I think it makes Spirit a lot more interactive to play as and against.

    Also you need to remember that Spirit is suppose to be slower when not phasing, but faster while phasing, which depending on the addons it can leave the Survivor in a guessing game as to what they are going against and how to play around it. The yellow Duration and Speed addons are basically pseudo-Iridescent in terms of strength, and even their Brown addons are really damn good.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Her directional audio tells you the exact relative direction, and there's a loudness component that tells you how far away she is. And the directional audio is enough information, that if a survivor drops a pallet, and Spirit has to spend a bit of time to loop around the pallet, the survivor absolutely can tell when and if Spirit is looping around the pallet, and even knows which direction Spirit is looping around the pallet.

    Being able to brute force through the directional audio means you aren't really using mind games, and instead you're just brute forcing through, either with the ring addon, or because the loop is so short and unsafe that Spirit can actually feint going in a direction and quickly switch directions.

    And the audio is much more of a massive quality of life decrease, than it is a "new element of gameplay". And besides, that phase is sort of meaningless anyway. Just because something is new, doesn't mean it is useful. And in Spirit's case, she would be so much better without the directional audio, that calling it a "new element of gameplay" is insulting.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    And yet, she is still S tier. Curious.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    You are forgetting a few things here:

    • The audio fades in when they start phasing, it does not immediately start playing the phase audio as we normally hear it, meaning there is a short period in which phasing audio does not play at all or is toned down to where most people cannot hear it. Paired with Speed addons, this can make getting hits really easy on short loops, and leave Survivors less time to react on larger loops.
    • You really do not consider the fact that people are human and we are bound to make mistakes. Furthermore, this isnt even considering all the people with hearing impairments, Ive seen some really cracked players but they struggle to hear game audio in general, and you arent going against a Spirit every match so it's not like their MMR is tanking that much either.
    • Even if you have the brute force a hit, the movement speed is extremely deadly. Look at DBD's history of top tier Killers and see that most of them were for mobility in combination with lethality, and Spirit has both of those things. And since we are on the topic of addons, Furin removes directional phasing if you start phasing when a Survivor isnt in your Terror Radius OR if they are Oblivious/you are Undetectable; both of which are options you can use if you want old Spirit back.

    There is a reason why Spirit is ranked so highly and is still considered a top tier Killer, and why some perks are restricted/held back (Hubris and Starstruck most notably).

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Sorry but you're wrong.

    Pre nerf : Killer mains playing survivor countered Spirit just fine by listening to her footsteps.

    Bad survivors had no idea where nurse was while she was phasing because survivors don't ever really need to learn game mechanics; the developers hold their hand every step of the way. That explains why Spirit got nerfed to oblivion.


    -"There is a reason why Spirit is ranked so highly and is still considered a top tier Killer"

    Spirit is by no means a top tier killer anymore. She is only strong with her best in slot addon vs very good players.


    -"Spirit's overtuned directional audio defeats the entire purpose of her character design."

    You're not wrong but survivor mains always get their way.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    If your making mistakes, shouldn't the killer be winning every single game until you stop making mistakes and outplay the killer? I agree with OP post. that directional audio cue defeats entire purpose of her design. I wonder when Deathslinger get his instant scope revert because slow scoping defeats entire purpose of his design. TBA on next stealth buffs I guess.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    None of this addresses the fact that her character design is supposed to revolve around her turning invisible so she can try to go for mind games, and your solutions involve brute forcing through speed or brute forcing through short bursts.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited February 2023

    The design of characters change over time, it just happens. BHVR has a vision for each character, and when they realize that "hey, this vision isnt going to work out" or "maybe this design isnt that good" they change it. People need to realize this, I mean look at Tinkerer for example, it was suppose to be "Billy honing their tools to cause as much harm as possible" but BHVR moved away from that idea because it just didnt work for some Killers (and was problematic).

  • ProudRinMain
    ProudRinMain Member Posts: 354
    edited February 2023

    I would like to point out that you’re currently completely wrong about Furin. It was changed three weeks ago to where it can no longer hide Spirit’s directional audio even if she phases from afar into a survivor’s TR or if the survivor she’s chasing/has the oblivious effect applied, they still hear it directionally. So basically no work-around trying to hide the directional audio, as it’ll be there 24/7 the moment a phasing spirit is within a 24 meter radius of a survivor.


    in response to your first point, it’s completely false as i’ve tested it out over and over and OVER again , the whoosh sound plays the exact moment Spirit gains control of her ethereal form and it’s extremely loud ( unless you’re playing soundless then that’s one’s fault ) and very easy to hear.


    third point is alright but that just isn’t fun, Spirit needs what made her have her own way of playing basically a unique playstyle and that’s been gone for a year and so.

  • ProudRinMain
    ProudRinMain Member Posts: 354

    Yes and yes and YES!!!!!!!!

  • ProudRinMain
    ProudRinMain Member Posts: 354
    edited February 2023

    With the Ring add-on? Sure.


    Content Creators have been and will still be over exaggerating her strengths so people, without having come to their own conclusions by having enough experience and actually using their brain, start parroting it without questions because hey! It’s a big content creator! Surely they’re right and must know everyTHING!

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    That's weird, from my experience it fades in, Ive had situations at short loops where I just dont hear the phasing because it is still fading in, but that was when I played on Console, so it could just be a Console thing at the time.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    If we're going to go by that logic, then survivors should never complain about any killers ever, because "BHVR has a vision for each character".

  • ProudRinMain
    ProudRinMain Member Posts: 354
    edited February 2023

    no no sorry you're actually right, this had been happening from Oct 19th 2021 up until Feb 8 2023 ( around the time the hotfix that mentioned Furin’s adjustment rolled out so that’s 3 weeks ago ) And i think i know what you’re referring to .It’s not a console thing so don’t try overthinking it XD it was happening on both console and pc. But right now the sound doesn’t fade in, it’s just instantaneously loud from the moment Spirit phases for some reason.


    the part where i clarified what current Furin does is stil 100% correct.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    People will always complain, Survivors will complain, Killers will complain, people who play both sides will complain. But at the same time, sometimes BHVR needs that loud yelling in their ear since they are oblivious to the issues the plague their game, so to an extent, it can be needed, the pendulum swings in both directions of course.