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Perk Appreciation: Lethal Pursuer and Bond

Riski
Riski Member Posts: 208

Maybe I'll do these regularly but I want to do a quick, positive post on two perks I really like using. Info perks, addons and powers make me feel good as they allow me to make the right decision at a given moment and play to my potential without having to take unfortunate risks. A generally underrated part of someone's kit these are some of the better two:

Lethal provides many killers with a very good start which can't be matched. High mobility killers can get to the survivors before the duration ends and catch them off guard, stealth killers know exactly what angles to take to remain undetected while wasting little time and ranged killer can get a lot of damage early with the right aim. Ghost Face is the best example of this, stalk is essentially an easy hit ranged attack and lethal will often get you an easy 99% (stalking someone to near full ready for later) or two before committing to someone and you know where you can and can't go without risk of getting revealed and losing your potentially powerful start this killer is capable of.

The HuD update is nice and certain info perks provide more info in particular areas, but bond is the most versatile in what it gives you. Seeing where your teammates drop nearby pallets, who's around for a heal, which gens not the bring the killer to and if someone is actually going for the unhook is info other perks can provide, but bond is the best at providing them all. Don't need to worry about skill checks like fogwise or someone being hooked like kindred, it's there to tell you what's happening, nearby which is the most important to you, all the time. It's especially good in areas/maps with multiple floor where bond can tell me if someone if bringing the killer to me or if they're on the other floor. The consistency it provides and all you can infer from it makes it a very satisfying perk to use.

Comments

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    It's hard not to put LP into most of my builds. Since the buff it synergizes with so many other aura reading perks.

    Bond I find to be kind of obsolete since the new Hud.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,061
    edited February 2023

    bond should really be base-kit for survivor to be honest. The HUD is ok... but like Bond just fixes soloq vs swf discrepancy problems. The issue is that now that HUD exists, they likely will not iteration or improve anything for survivor regarding soloq because the hud is supposedly good enough. soloq is still at -2 perk slots to be equal to swf due to window of opportunity[I do not use WoO but pick-rates show that many players use it] and kindred or bond being needed to equalize.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Bond is my comfort perk that I haven’t taken off in almost 2 years. Constant info about what pallets are used and what teammates are doing

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    I never use exhaustion perks because I'm always packing that Bond + Open Handed combo. It's such a great perk, and I much prefer perks that are unconditional and give you a little bonus. Sometimes I even use it in full aura reading builds, nothing stealth or healing related, just vision.

  • Riski
    Riski Member Posts: 208

    I mean as good as it's it isn't the most flashy. If you like perks that have their high impact moments that standout to everyone, information generally isn't for you as survivor. But if you're someone who appreciate options that are more consistent throughout a match and you see the value of instead of others, it's great.

  • Wylrin
    Wylrin Member Posts: 98

    Oh, Bond is the absolute best as far as I'm concerned! One of my go-to survivor builds is Empathy, Open-Handed, Bond, and Empathic Connection. Not really exciting as far as perks go, but it gives you and your team, even, a lot of information to work with. Boons are nice, but with Open-Handed and Empathic Connection, I feel like I'm passively helping my team just by existing. Even if "helping" only amounts to extended aura reading for the team and my location given if they're injured. I'll take it! Subtly helping the team just by existing is always something I've tended to lean towards. Up the Ante almost never gets use anymore unless the entire team coordinates, but I like the concept of a perk that doesn't do anything all that powerful, but it's constant and so long as you're alive, it's boosting the team in some small way. I kind of wish there were more perks like that.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2023

    I find LP to be redundant. It tells you information that good game sense already gives you. You have spawn points memorized. That's giving up an entire perk slot for a couple seconds extra aura reading essentially. Which unless you're going full aura reading build (which is more meme'y honestly) to benefit from that you'd be better off just throwing an extra aura read perk in its place.

    It's good for learning spawns though I suppose.

  • Wylrin
    Wylrin Member Posts: 98

    Running Empathy, Open-Handed, and Bond all in the same build probably is overkill, I'll admit. But it does help with keeping tabs on survivors who are far away. Just knowing where the killer is engaged in chase - even if it's nowhere near my general vicinity - gives me some peace of mind. It can also be helpful knowing what pallets an injured survivor is throwing down. Granted, Alert or Any Means Necessary would be better for seeing which pallets are actually being broken, but I just like knowing where my teammates are.

    I feel like Empathy can almost be more useful with the HUD addition. If there's an injured person working on a generator far away, you know which generator has how much progress and whether to prioritize getting that generator done or just work on your own generator. Empathy and other similar aura reading perks can give you information as to which of the generators is at 90% or otherwise almost completed. But you are right in that running Empathy with Bond coupled with Open-Handed is probably unnecessary; it's just a personal playstyle preference of mine. I like knowing where all of my teammates are at all times, and Empathy/Bond with or without Open-Handed usually covers it.

    Because honestly, I feel like a lot of other perks' information can be given indirectly with perks that show your teammates' auras. Empathy and Kindred tell you what generators are being done, aura reading perks tell you if someone's found a totem or chest, if they're throwing down a pallet, etc. My go-to playstyle is what I like to call a sort of Scavenger build. Not scavenging for items, but objective progress, you could say. I try to keep tabs on other people's progress so I can swoop in if they're pressured off of it. I obviously sit on generators of my own, but sometimes it can be more helpful to the team to sort of "scavenge" off of their efforts and make sure their efforts don't go to waste. And if you're playing with that sort of goal in mind, knowing the location of every one of your teammates is incredibly helpful.

    So yeah, it just boils down to playstyle and personal preference. :3

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It does so much more then that

    Going to the place where a single survivor spawned instead where a cluster of 3 survivors spawn is the difference between 3 gens being done in your first chase or 1-2 gens being done

    You have a good idea where everybody is as they will probably stick to the gens they spawned to. That means that after your first down if you are close to that gen you can leave the survivor slugged and go harras the one on the gen

    One person needs to get of a gen to pick up the slug, the slug can't work on a gen and you just chased someone of a gen that was probably about to be finished.

    If you are able to down that survivor before the slug is picked up you've had massive pressure and just delayed your first hook a bit all because Lethal told you someone was working on that gen earlier

    It's not just for finding a survivor quickly. It's for making the absolute best out of the worst time in the game for you

    Honestly one of the better perks for a lot of killers to me

  • Devil_hit11
    Devil_hit11 Member Posts: 9,061

    i think it is because a lot of people do not how to use it correctly or think they can play without it. Maybe its possible if your game-sense is on like another level but i think its relatively near impossible for soloq to play macro game perfectly. While playing macro game is not auto-win for survivor, its contributing factor to losing or winning many cases.

  • DBD78
    DBD78 Member Posts: 3,469

    I always try to say hello to survivors from distance in the beginning with Bond but no reaction. Because mostly it's just me running it lol