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Survivor Idea: Stephanie Theus (AKA Steph)
Hey there, people of the internet. I have a survivor idea.
And I wanted to share it with you.
Enjoy. Also suggest changes to the listed perks if you want.
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Name: Stephanie Theus
Gender: Female
Role: Homicide Investigator
Origin: Unknown
Age: 22
Quote from Unknown:
“It’s been so long since I was first here. The fear that once plagued both mine and other minds has been suppressed by the urge to escape again and again. Most are desensitised to what goes on, used to the pain that they endure, yet still hopeful for escape. Even new faces that I see learn within a short amount of time, short enough to go through less pain than those who were first here… Yet, this time I saw something different. A woman in her early 20s, blinded in one eye. Supposedly a detective, yet not like the other one who wanders this place. She is inexperienced. Used to death yet not its effects. I spotted her out of the corner of my eye during a chase from one of the killers inhabiting this plane. I saw her watching. Observing, as if taking notes. She may be another person to learn quickly about how this place works.”
Overview
“When the dead keep piling and the stench of corpses and blood fill the air around someone, their first thought is to back down and retreat. Stephanie’s choice was to progress through the piles of dead, blocking out the odours of the dead. She doesn’t have much choice in the matter, not when finding the source of death has stuck with her so long.”
Stephanie Theus is a homicide investigator, who’s prepared for those around her to fall. Her personal perks, Stench of Death, As We Go, and Get Out Alive allow her to take advantage of things going wrong and help out her allies before they die.
Lore:
Stephanie grew up in a small city known as Coryza. Technically, it was a district, a part of the capital known as Letholi. Cold at night to the point where snow fell, and warm enough in the day for people to take off their heavy jackets, Coryza was a place which was low on traditional crime, and high on homicide murders. Parents in the district were overprotective, and as such children never met the fate that countless others had. But not everybody remained a child forever, and these cases would need to be solved, and hopefully prevented in future.
Stephanie grew up to be a detective in the city, working alongside one from the Coryza outskirts called Sydney. Together, the pair solved case after case, both solo and together. Although it was never enough to keep up with the rate people were dropping, it was enough to keep their superiors happy.
During one late night, Stephanie stumbled from the police station and into the frosty streets. A dull headache throbbed in her head as she took step after step, towards her apartment. As she progressed, things seemed to become… slower. She found herself unable to let go of the pain in her head, her apartment’s silhouette faded from the skyline, and soon she found a thick, black fog setting in around her. Doing her best to get out of danger, she grit her teeth and continued on towards her apartment.
By the time Stephanie arrived, the place was… off. Different. Nobody else was there. Not her roommate, not anyone else in the apartment. Even the streets were quiet. The moon was high and shining, covered by thin clouds. Screams rang out in the distance, and Stephanie instinctively reached for her pistol holster.
Empty. Nothing there. Cursing, Stephanie made her way to the source of the screams. She wasn’t going to let more people die like they had before.
Unique Perks:
Stephanie comes with 3 Perks that are unique to her:
Stench of Death
The dead do nothing but make it harder to move on. Despite this, you’ll do your best to keep you and your allies going.
For every dead survivor, you gain a -5% penalty with repairing generators, opening chests, cleansing and blessing totems, and healing.
For every dead survivor except for you, all other survivors in the trial gain a 3/6/9% increase in speed when repairing generators, opening chests, cleansing and blessing totems.
When you are the last survivor left, all loud noise notifications and pools of blood are suppressed.
“Ignore the smell, Steph… Just look at the body, don’t think about the goddamn smell…”
- Stephanie Theus
As We Go
As your new teammates teach you about your new life, you do your best to improve on what they do.
Whenever you are within 10 metres of a fellow survivor who is being chased for 20 seconds, As We Go gains a token (up to a maximum of 3).
With every token:
- Increase vault speed during a chase by 5/6/7%
- Increase the vault speed of other survivors by 7/8/9%
“It’ll be okay. We’ll figure it out as we go, like usual.”
- Sydney Danu
Get Out Alive
As numbers dwindle, you’re the first to realise that you need to get out before it’s too late.
Whenever a survivor (other than you) is hooked, gain a 2% increase to repairing generators, opening Exit Gates, and unlocking the Hatch.
Whenever a survivor is sacrificed, reveal the aura of all generators (if the Exit Gates have not been powered), the Exit Gates (if they have been powered), and the Hatch (if you are the last survivor remaining) for 10/15/20 seconds.
“I’d prefer it if we didn’t join the list of homicide victims tonight.”
- Stephanie Theus
Achievements:
There are 2 achievements related to Stephanie:
Adept Stephanie - Escape with Steph using only her Unique Perks: Stench of Death, As We Go and Get Out Alive.
Pure, Sheer Irony - Playing as Stephanie, get sacrificed before anyone else.
Appearance:
Medium length brown hair. Bandage over their nose. Scar over their right eye, which has been whitened. Blue left eye, and olive skin. Two small moles underneath their left eye, one underneath the right eye.
Outfit: Default outfit is a white coat, a black button-up shirt with a loose white tie, a white, sleeveless turtleneck below the shirt, and a pair of black cargo pants with black and blue sneakers, plus grey socks. On the back of their white coat, in large black lettering are the words. “CYZ-OFCR”.
Image created by 큐엔 on Picrew
Picrew link: https://picrew.me/image_maker/1646110
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So, let me know for perk idea changes and stuff. I may play the game, but I am a filthy casual and the LAST person to know what's good. I just wanted perks around support and death.