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Perk Ideas

Desteriaa
Desteriaa Member Posts: 118
edited March 2023 in Feedback and Suggestions

So since tunneling has been a really big issue lately I’ve been thinking of perks that could help with the issue from both killers and survivors side..

for survivors:

Once a survivor is unhooked this perk is activated for 60 seconds (is automatically deactivated once they are fully healed, do a conspicuous action and when the exit gates are powered) if you get in chase with the killer again within those sixty seconds the killer recieves 5-10 second stun and you lose all grunts of pain, blood pools, and scratch marks and you move at 150% movement speed for 5 seconds. Once used the survivor suffers from the broken status effect for 60 seconds. its only a one time use. This allows the survivor to get away and make distance and the killers receive a harsher punishment for tunneling.

for killers:

Once you have hooked every one at least once this perk will activate (will not activate if a survivor is dead). When this perk is Activated Every survivor suffers from the incapacitated status effect for 40-45 seconds. This allows the killer to have more time to turn the game in their in favor and it rewards them for getting hooks. (This perk can only be used once)

Let me know your thoughts about this below!

Comments

  • Header
    Header Member Posts: 308

    both are terribly designed

  • Milo
    Milo Member Posts: 7,383

    ^

    But let me explain why somewhat from my point of view:

    1. Because the only condition to get the effect is to start a chase, the survivor can just run around for some time, while the killer is chasing the other survivor and completely and utterly destroy that chase. And with all those buffs, getting to a safe spot to do a gen till broken is out would be no issue.
    2. This is kind of like Grim Embrace (but better of course). However it also has the same issue as Grim Embrace: Getting everyone hooked and stealth. Also this basically promotes camping atleast the health state of the last survivor, since you know other survivors cannot do anything else productive.
  • Desteriaa
    Desteriaa Member Posts: 118

    Okay what would you change though to make the design better?

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Unfortunately, then the killer is exactly for tunneling this poor fellow from the hook. Do not forget that the survivor is not immortal and you wrote nonsense. It is obvious that this perk is weak and will not interfere with tunneling.

  • Milo
    Milo Member Posts: 7,383

    You are incorrect.

    You stun the killer for 5-10 seconds (depending on what would be the final version) you lose all things that can tell the killer where you went and you run at Adrenaline level, ALL while the killer is stunned. If you cannot hide in that time then it's either map's fault or your fault.

    That's like pre-nerf DS on crack. This perk would do DS job better than it and also help other survivors (also like DS).

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    They are both really bad perks, in terms of design.

    Survivor, this is DS on crack. Survivors would literally run at the killer to initiate a chase with them or go and protect a team mate with this effect. Its completely busted and unfair

    Killer, this is just grim embrace but more unfun for the survivors. Its a perk that makes you not play the game for almost a minute and a killer can still just camp to secure trades and gets this perks value. Perks like grim embrace need to get value sooner or have different rewards, not increase the unfun of the perk once it activates.

    I think they are both very unhealthy for the game, even tho they have good intentions.

  • healsoflove718
    healsoflove718 Member Posts: 81

    To solove the issue of tunneling/camping isn't in perks.

    Over 70% of our perks already are useless and have no use in solo queue matches.

    So if we make an anti-tunneling/camping perk, that won't stop killers from tunneling/camping. The issue will still exist. And why waste a total perk slot to bring that one perk that will stop the killer from tunneling/camping you? I find that a waste and boring gameplay.

    The developers need to come up with a whole different strategy that will change the game itself.

    A lot of people are either quitting or playing less and less b/c of it. It's unfortunate because this game is actually very fun if you play with friends or play against a killer who actually gets to hook everyone twice (without tunneling/camping) and is not being gen rushed either.

    The game should be: Have each survivor hooked twice and 4 gens should be done by then. Leaving the match at 50/50 chance for both the killer/survivor. Then, the fun starts, who makes it alive, and who doesn't?

    The game shouldn't be about actually getting all 4 survivors before gens pop or about popping gens in a rush. The whole fun and aspect of the game are being chased by the killer/interacting with the killer/interacting with other survivors, etc.

    The whole game needs a rework.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327
    edited April 2023

    Developers need to build these 2 perks into the base for survivors so as not to waste slots

    You need to embed the DS after the hook, this will solve the tunneling issue.

    You need to build a self-jump from the hook, this will at least somehow solve facecamping. + Also increase the time spent on the hooks, since the killers know that you will die before the generators are repaired.

  • Technature
    Technature Member Posts: 619
    edited April 2023

    Killer is just stunned for 10 seconds because they found someone again.

    Do you know how easy this is to exploit? Survivors will be encouraged to dive bomb rescue because they know the second they see the person they rescue run from the hook, they've either lost both of the survivors or they're wasting an absurd amount of time catching up to either of them. This isn't even going into people who will actively look for the killer for those sixty seconds in an offensive attempt to get them to see them because, again, ten seconds and you're in no real danger unless you get blindsided.

    Not to mention, did you just run into a rescued survivor on accident on both of your parts because they took a bad turn? Go ######### yourself for ten seconds, #########!

    Incapacitated is also something the devs have said is nasty enough that they don't want it to be on any perk anymore and should be restricted to killer powers, which based on how little it's talked about is something pretty much everyone has agreed with.