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Skull Merchant Drones When Near A Hook...

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited March 2023 in Feedback and Suggestions

Okay, I understand why you want Drones to stay away from hooked Survivors, since it could lead to camping situations and such. On the PTB, when you hooked a Survivor, the Drones would just straight up despawn to prevent this, and moving is a better alternative. But why, in the hell, do Drones move away from hooks WHEN A SURVIVOR ISNT EVEN HOOKED TO BEGIN WITH?

Set-up Killers like Skull Merchant shouldnt be handicapped because of something they cannot control. Is there a hook near a gen? Well guess what, you cannot physically protect the Generator because the Drone will just Cha Cha Slide away from the Generator.

Want to place a Drone to maybe prevent a Sabotage play? Well guess what, you cannot do that either, basically meaning Skull Merchant has a power that does literally nothing against Sabo Squads. You are basically an M1 Killer with no power whatsoever.

Drones should only move away from a hook if a Survivor is on said hook, otherwise you are handicapping a set-up Killer with restrictions that other set-up Killers (e.g. Trapper, Hag) do not have to deal with.

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    They don't move away from hooks, they move a little when first placed because when you begin placing one, the position you're in at that moment is where it's placed. The animation has it flying out of your hand a moment later (by which time you've walked forward a bit) and then it moves back to that original position.

    They are still destroyed when within 16 meters of a hooked survivor, this has not changed.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    From my experience, Ive had them move in the direction that I am moving, not where I came from/started the animation from. Perhaps it is a bug then?