http://dbd.game/killswitch
Red Forest is the pinnacle of how not to design a map
The visual "uplift" for this map is the worst thing I think I've ever seen introduced in DBD. It's like the devs looked at the map and thought "hey, maybe we should follow the AAA trend of making pretty graphics but with atrocious level design and inconsistent collisions.
Let's look at the individual things that contribute to making this map trash. First off, the performance on this map is much worse than anywhere else in the game, because of all the extra clutter.
Second, this map has even worse fog than Eyrie. I never thought I'd live to see the day where this was possible but here we are.
Third, why is there clutter ALL OVER THE MAP? I play Blight, and I'll have my rush interrupted by some random stump, or a fallen tree log, or some random bush, or anything in between, that serves no purpose but to scream "look, our map has a lot of things in it".
Speaking of which, why are the collisions so atrocious? I thought I had seen it all with Yamaoka, but this map takes it to a whole new level. Every surface feels like it's covered in butter, and every surface that looks like it should be covered in butter is bumpy as hell. The only thing with even remote collision is the bushes (and you'll find out pretty soon because there's one every 3 feet, and at every pallet).
Just give us back old Red Forest and let's pretend this never happened.
Comments
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Haven't yet played on the new Red Forest, did they change anything else, like the size maybe ? Because as it was it's the bane of my existence as a Hag & Legion enthusiast...
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The size is unchanged, despite everybody literally begging bhvr for years to make it smaller.
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-"pretty graphics but with atrocious level design and inconsistent collisions."
If they had reworked this tileset to be ~9000m² it could have been very fair.
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Well, that's a depressing news
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These maps might top Garden of Joy in terms of "bad object collision".
Played as Nemesis and wasn't able to hit survivors over tree stumps, despite having clear line of sight. Same with Deathslinger and Trickster. Also:
How could they turn the Huntress' own map (Mother's Dwelling) into a map with LoS-blockers everywhere?
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To be fair, The Game is ######### awful as The Pig.
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