I think they should remove exhaustion from Background Player

It gives me the feeling that you should not have exhaustion since you are not "gaining" distance with the killer. Change it to 40s cd, so I could still get another exhaustion perk.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Tbh even then it seems pretty useless and heavily outclassed by SB

  • TheArbiter
    TheArbiter Member Posts: 2,603

    Its annoying because 9/10 times it activates you are sitting on a gen

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,483

    I don't think so, it already basically eliminates the risk from saves, being able to stack that with another exhaustion perk would be nuts.

  • Krazzik
    Krazzik Member Posts: 2,475

    It would be problematic to not have exhaustion and let it stack with other exhaustion perks, so no.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,872

    Nah it’s fine since you’re not required to use it if you don’t run.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    If it were auto activated like I'd understood it before it went live, my thought was Adrenaline rules, it causes exhaustion but is not prevented by it.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    This perk's point isn't to gain distance,, its to actually try goin for pallet /beamer saves

  • Beatricks
    Beatricks Member Posts: 857

    It's already a top tier killer bully perk for SWFs, there's literally no reason to buff it any further.

  • Seraphor
    Seraphor Member Posts: 9,365

    Tbf, I don't see why all Exhaustion perks are set to 40 seconds.

    You could fine tune balance a little more by adjusting the duration of Exhaustion.

    Background Player could use a 20 second Exhaustion, while Dead Hard could get a 60 second Exhaustion, and the rest stay about 40 seconds.