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A New Gamemode

I'm borrowing this concept from someone. A new gamemode where the way the killer wins is suffering. This is basic, 1 hit is 1 suffering point, flat out. Putting survivors into endurance is 2 points. A fresh hook is 5 points, a second hook is 3 points, and the final hook is 2 points. (These are very basic requirements, and could easily be changed, your game). High suffering (lets say 25 points or more) gives the "entity pleased" message. Killer wins, survivors lose. Survivors escaping killers grasp loses 2-3 suffering, each gen reduces suffering by 2, and each escape by 2. (Again, these numbers are just for suggestions purposes.) Survivors could win by there being less than 10 suffering at the end, and a draw is anywhere from 10-20 points. In this mode, Pips will be decided on.. what they normally are. Chases, faster chases with more hits are more suffering for survivors. Their gens being impeded is suffering. Hooks are suffering, etc. This would HEAVILY discourage camping, as you are just kicking yourself in the foot by doing it. You WANT people to be saved so you can get more suffering. I'd like to hear thoughts down below. This would encourage both sides to stray away from unfun gameplay (camping, genrushing), and would have players interacting more

Comments

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    maybe it's worth then to remove the annoying generators altogether and just add zones in which you have to stand, the survivors get 1 point for every 5 seconds. Killer everything that you wrote on top but remove the hooks! In this mode, you cannot die and the survivors themselves can get up without help and heal in the same way.

    This mode will be like a real team battle.

    Zones can change every minute.

    The killer does not have an ability in the zone or will have a longer cooldown.