DBD: Fires of Deception (Chapter Concept)
DBD - Fan Chapter One: Fires of Deception
(At first, trust is a hard concept to create in others but once it is obtained, it is an unbreakable weapon against all odds. But trust is a double edged blade, it cuts deeper when it is broken and can never be fixed.)
The Betrayer - Difficulty: Medium
A hope destroying killer, able to break the survivors spirit of survival, chasing them down and causing them to question their loyalty with his power: Eternal Damnation.
His teachable perks; Broken Soul, Scourge: Molten Loyalty and Hex: Blissful Destruction allows him to reduce survivors efficiency of working together, reveal survivors locations, and cause negative effects when survivors enter close proximity of each other.
Terror Radius: 40 Metres
Movement Speed: 4.6 m/s
Power: Eternal Damnation
Watching as people question the loyalty of their allies due to your actions fills you with a sense of enjoyment and empowerment.
Special Ability: Flames of Betrayal
Press and Hold the active ability button to charge and activate Flames of Betrayal. When you injure a survivor with your next basic attack, they are inflicted with the Burnt Trust Status Effect. Flames of Betrayal can also be used to destroy breakable walls, pallets and generators. Generators hit with Flames of Betrayal leave Flame Residue, increasing regression overtime.
. Charge time: 2.5 seconds
. Cooldown: 5 seconds
. Generator regression speed increased by 5% every 15 seconds up to a maximum of 50% extra regression speed
Special Affliction: Burnt Trust
When survivors are afflicted with the Burnt Trust status effect, they leave a small trail of constant Flames behind them, which can only be seen by the killer. Over time, Burnt Trust increases in strength by 1 up to a maximum of 10, while the Flame trail increases in size. This allows for the killer to track survivors more easily. Burnt Trust can only effect two survivors at a time. Survivors can remove this effect by healing a survivor or being healed by a survivor that are not afflicted by the status effect. Trying to remove this effect on a survivor who is already inflicted with the Burnt Trust status effect, adds progression to both survivors Burnt Trust status effect. Once it has reached max strength, Blazing Charge activates.
. Burnt Trust increase every 20 seconds
. Survivors giving unafflicted Survivors the status effect reduces current size by 0 and removes the effect
. Survivors attempting to give afflicted survivors with the status effect will increase Flame Size by 2 for both sides.
Special Ability: Blazing Charge.
When chasing a survivor with Max Burnt Trust, press and hold the active ability button to lock onto the survivor and launch into a sprint. You follow after the survivors Flame trail automatically with increased speed, also able to automatically vault after survivors with increased speed and able to charge through pallets and destroying them. Successfully hitting a survivor with Blazing Charge downs the survivor.
. Activate Time: 4 Seconds
. Duration 40 seconds
. Movement Speed increased from 4.6 m/s to 6.6 m/s
. Destroying pallets decreases power duration by 5 seconds
. Unsuccessful charge stun duration: 6 seconds
Watching others struggle to work together fills you with enjoyment.
When two or more survivors are repairing a generator within your Terror Radius, their repair speed is reduced by 5%/10/15% per survivor, and skill check success zones are reduced by 33%.
This effect persists for 15 seconds after they leave your Terror Radius
'Come on...why do you not...trust each other?' - Samual Hope
Scourge: Molten Loyalty
Seeing others leave their allies to die fills you with accomplishment, and you want more of it.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
. The Auras of Scourge Hooks are revealed to you in white.
When a survivor is hooked on a Scourge Hook, for every 10 seconds they are left on the hook, all survivors auras are revealed for 3/4/5 seconds.
'Are you gonna leave them...or join them' - Samual Hope
Hex: Blissful Destruction
A Hex that punishes those for sticking together, inflicting them with feelings of unease and dread.
When a survivor is within 8/12/16 metres of another survivor they become cursed. And for every 15 seconds the effects worsen;
. 0 seconds - survivors become oblivious permanently
. 15 seconds - survivors auras are show for 5 seconds
. 30 seconds - survivors are hindered by 7% permanently
. 45 seconds - Survivors become exposed and their aura is revealed for 10 seconds
These effects persist for 15 seconds when further than 8/12/16 meters from another survivor. Once the Hex Totem is cleansed this Perk deactivates.
'Stick together...I dare you!' - Samual Hope
New Survivor: Sandra Hope
Sandra Hope is an individual built up on loyalty, sticking by those who need her help, even risking her life to keep them safe.
Her personal perks; Trust Fall, Boon: loyal Calling and Teamwork: Safekeeping allows her to protect those while they are exhausted, revealing herself to her allies and increasing their effectiveness, and allowing for items to last longer.
You make sure that those who are susceptible to danger are the first to escape, risking your life in the process.
When a survivor within 8 meters of you is injured and exhausted press the active ability button to restore their exhaustion instantly. Doing so will inflict you with the exposed status effect for 60/50/40 seconds.
Trust Fall has a cooldown of 80 seconds
'No matter the cost, I'll keep you safe...That's a promise.' - Sandra Hope
Boon: Loyal Calling
A Boon that rallies many in the face of danger, giving them Hope in the darkest of times.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
. For every survivor within the boons Totem range, increase action speed by 10%/12%/14%
These effects persist for 10 seconds after leaving the Boon Totem range.
'Together we can win this, just don't give up.' - Sandra Hope
The use of items can help you and others out of a tough situation, so keeping them them close and in good condition will go a long way.
Whenever you finish healing another Survivor, Teamwork: Safekeeping activates and both you and the healed Survivor benefit from the following effect:
. Items carried by you and the other survivor gain 5% charges back every 20 seconds, while within 12 meters of each other.
Teamwork: Safekeeping has a cooldown of 180/160/140 seconds
'If you treat them right...they'll treat you right.' - Sandra Hope.
(What dou you think)