The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Skull Merchant Rework Idea

Scrap almost everything about existing drones. The new ones work in a manner similar to the smoke bombs in Valorant where they block sight into, out of, or through the affected area. They can also block the killer's terror radius. They still reveal survivors to killer while they are in the field. They cannot be hacked.

Drones can be made to camp an area or patrol along a route.

These changes allow Skull Merchant to redesign the map by creating stealth fields to either intimidate survivors, ambush survivors, or move across map stealthily. The stealth fields can allow Skull Merchant to sneak up even on SWF players for an intial hit, but do not give an exposed effect.

During chase, deploying a drone in a smart location can make her extremely difficult to juke. She will still be an m1 killer at her core, but the ability to vanish and appear so suddenly will make her strong at loops without being unbeatable.

Comments

  • Dreamnomad
    Dreamnomad Member Posts: 3,929

    If you want to sneak around the map, why don't you just play wraith?

  • Yffriium
    Yffriium Member Posts: 140

    Blocking line of sight through some 20m circle is really not much of a power. Seems like a less-powerful version of some stealth killers which already exist in the game.

  • crogers271
    crogers271 Member Posts: 1,797

    I don't know Valorant, but it sounds something like Distortion Field for Octavia in Paladins.

    So if I get the idea -

    Survivors inside the drone area cannot see or hear outside

    Survivors outside cannot see inside or through (or hear killer terror radius if killer inside)

    -

    Problems I see (not involving whether the code can handle this or not).

    Moving drones just make this harder / unnecessary

    Really does nothing against SWFs - you bring this up but I think you're wrong, this would be relatively easy to track where a killer was last seen and the direction a field is moving in

    Taking out the claw traps is such a huge element of how the trapper is designed (honestly I'd rather focus design more on her meter for tracking survivors if I was thinking redesign).

    These changes allow Skull Merchant to redesign the map by creating stealth fields to either intimidate survivors, ambush survivors, or move across map stealthily. 

    The earlier posters mentioned why not play Wraith if going for stealth, and I think this sentence leads to that conclusion.

    I think the idea has merit if you take out the moving. Instead of being a stealth killer who hides herself, you create areas were survivors are blind (and not just the status). I get the idea, a survivor would have to enter an area not knowing if the killer was inside, and once in would have much less knowledge if the killer was coming.

    But then we're back to the problem of SWFs and a survivor in a drone area still can be told what is going on.

    Also:

    3 gen focused killer

    Depending upon how you work this out, possibility to just hide thing survivors absolutely need to know, such as location of slugs/hooks

    -

    I don't think it works, but admire the attempt