We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Totem update

azazer
azazer Member Posts: 446

Console player here, I saw in the 2.0 updates that they had made the totems more hidden. What are the communities thoughts? Can you tell a difference?

Comments

  • bevdog67
    bevdog67 Member Posts: 57

    Honestly, I can't tell a difference, but to be honest something like that is hard to notice immediately. I have noticed however that the "middle of an open field" and "on top of a hill like a god damn lighthouse" totems are still a thing.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    edited June 2018
    bevdog67 said:

    Honestly, I can't tell a difference, but to be honest something like that is hard to notice immediately. I have noticed however that the "middle of an open field" and "on top of a hill like a god damn lighthouse" totems are still a thing.

    Middle of a field are nice for Billy and Leatherface though at least. (Silver Lining, I guess?) the “Free 1k points here on the hill!” Totems are a disaster though >_<
  • Larcz
    Larcz Member Posts: 531

    Only no teleport to palets for surv this is all what i see and shop.

  • FSB75
    FSB75 Member Posts: 474

    It' going to take a while to see if any significant changes were made. Hex: Ruin is the most popular totem used, and even then, I only see it about every 4th trial.

    I will say this...I've played 2 trials thus far wherein Hex: Ruin was NOT destroyed before all survivors were killed or escaped.

    My single attempt at totems resulted in the typical "destroyed in 1 minute" with one survivor telling me at the end of the trial s/he spawned right next to it. Hex: Huntress Lullaby and Hex: Thrill of the Hunt were used.

    My point is that most killer have been so turned away from Hex totems that they are rarely used, so despite the alleged changes, even if we do decide to give them another try, 2 or 3 experiences like mine, and they won't be tried again.

  • Broccoli_Jaeger
    Broccoli_Jaeger Member Posts: 252
    bevdog67 said:

    Honestly, I can't tell a difference, but to be honest something like that is hard to notice immediately. I have noticed however that the "middle of an open field" and "on top of a hill like a god damn lighthouse" totems are still a thing.

    I really want to know who had the idea to make totems spawn on top of a hill. The only good thing about them is that they are easy to defend.
  • Crispy
    Crispy Member Posts: 2

    There are indeed some places that are new and more hidden, but once you know all the spawning points you know where to go. You just waste a little more time in searching.