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Reporting Hug Tech abusers.
Since Blight Hug Tech is considered a bug, can we report blight players that abuse this bug and can they be banned? I have video proof of blight players abusing it.
Comments
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No, you cannot be banned for using hug tech. See this thread: https://forums.bhvr.com/dead-by-daylight/discussion/350279/are-known-bugs-bannable
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Man I loveeeee abusing the hug tech EVERY. SINGLE. GAME.
Seriously though, survivor 360’s are technically a bug. Should they be reported too?
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Nope just like many other bugs have been not bannable. The breakdown bug for example
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360s aren’t considered bugs for the devs. Hug tech is confirmed to be not intentional by the devs though.
but it’s not reportable to use. At this point they would use the killswitch for broken stuff and not ban players who abuse such a feature..
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If you could report players for "abusing" the hug tech then every single blight player would be banned from this game.
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Yes they are there Dev said the looping and 360 were unintended and were going to be removed untell they realized that the player base preferred them.
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Even if unintentionally introduced, they made it clear it’s now a feature. And definitely not a bug.
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If devs wanted it to be considered a bug abusing they would already encourage you to report it,, all you achieve by reporting blights for this is looking weird and clogging the report system
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Consider it like pallet cj techs,, it wasn't the purpose of the pallets and yes it became a feature, kinda like blight hug teching
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To be honest both should be looked at imo... But then again, blight would become a b tier killer at best if you remove that "tech" (but still I personally agree to fix both things once and for all if this means a more healthy gameplay)
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Except me
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False lol. It will simply force blight mains to strictly use bump logic, which is stronger than going for hugtechs.
Using my mouse combined with my keys to significantly increase my spinning velocity past the normal max turning rate? What does that sound like to you?
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360s yes but when did a dev say that looping is a bug? They deftly switched from stealth to chase-based mechanics because that is what more players preferred.
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They didn't count on the smaller survivor hitboxes to allow them to make it around stuff faster which turned into looping we know to day. It was completely unintended.
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The devs know about it and haven't fixed it in months. If it was anything even close to report-worthy they'd simply kill switch Blight.
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It was still unintentional and the dev decided to keep it. They said hug tech was unintended but did they say anything about fixing it or is it just a thing now?
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I don’t think anybody should be banned for abusing bugs that the devs refuse to fix. Devs need to fix their game, not put the burden on players.
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Counterpoint: wanna try to do a match in the new red forest without that tech? I can assure you that you will suffer because you won't even be able to bump as you want due to the awful object's hitboxes
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turning bugs into features as they did with looping/360s is a completely normal thing in Videogame and generally in software development. Doesn’t mean it has to go that way with hug tech and last official statement was that it unintentional.
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Counterpoint: you can’t even hug tech on red forest in 90% of the map. I HAVE to rely on simple bump logic. “I can assure you will suffer”…. Yea, that’s kind of the point of the post I just made a day ago. The map sucks. 😂
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It shouldn’t be bannable or removed. Are we really crying about hug tech now? I thought it was Blights add-ons that were the problem?
are we really at the point where we actually have to optimize all the cool things out of killers kits?
We needed to get rid of Space Billy because… bug.
We had to get rid of Huntresses ability to cross map snipe - many nerfs to location perks (including the recent scream nerfs), adding in more debris, tree branches, etc.
We had to stop Deathslinger from getting sniper shots and winning 50% of his games - increased TR, lullaby
We had to take out one of the most unique killers for his time, Freddy, because he made games take 15-20 mins.. So we take away his power to put survivors in a dream state, being invisible most of the match, and having really fun and cool approach options with that for… placeable clown smoke and something else that actually sucks… Then release Skull Merchant.
meanwhile we are still frustrated by the same BS on the other side of the coin, like survivors having the choice and ability to sit around EG at their leisure, being able to negate a mistake with DH in such a way the killer can basically do nothing about at certain pallets, and we still have to deal with bad RNG spawns for loops into other loops/shack.
Until maps are actually fixed and account for better balance, why are we talking about removing anything from killers, good or otherwise? It’s not even like Hug Tech is extremely powerful or easy for most people to do correctly. I could probably count on my fingers the times I made a good play off of HT. If we can go with the argument that facing a Strong SWF that’s nearly impossible to beat is rare, where is that narrative for the amount of times we’ve actually seen a successful HT play? Because I guarantee it is no where near as often as getting a good, coordinated SWF.
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Tbf they said AGES ago that they were going to fix it, it's just gone quiet. Blight was always meant to be a pinball with 90 turns and not be able to slide and then turn 180.
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Say it with me everyone
"Bump logic stronger..."
"It's just to show off and be flashy..."
"Something something fighting games bugs into features"
The only 3 arguments I ever see when people defend hug tech
That being said no people shouldn't be banned for it. Devs consider it a bug and not an exploit. If it was an exploit I imagine it'd have been fixed by now. Jflick was an exploit because it exploited an oversight with DPI and turn rates being uncapped. Something like that
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How about this. It's strong at mitigating rushes but it's fun to use and to play against. In most scenarios, bump logic is stronger. That's not to say there aren't tiles where the hug tech is better simply because of the tile itself or what collision is lacking around the tile, but those are few in comparison to normal blight. So what's the real point in removing it other than the mere fact it wasn't an intended feature? If it gets removed blight simply becomes less interactive for both sides.
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Fun to use? Sure I 100% agree with that
Fun to go against? Not so much. Not speaking personally, many people dislike it for various reasons. It doesn't bother me that much in my games
At least you acknowledge that it is more then simply "oh its just for fun and to show off!!!" which is more then a lot of other blight mains who try to defend it do. Just admit that it's really good once you can pull it off and you do it because it's strong instead of trying to act like it's not yk?
Good response, I appreciate that.
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I try to be unbiased about things I know a lot about, took a lot of league for that to happen. I think most people don't like it because they don't really know what's happening when a blight does it. But when it comes to blight, not know the killer extensively makes it very hard to play against both the hug tech and normally. 95% of survivors don't know what a pluto is or how to use collision against blight in the first place. I pretty positive when most people refer to the hug tech being op, they are the type of people to sit on the other side of a car loop and watch as the blight spends 3 seconds sliding over to them.
I can understand not wanting to put in the effort to learn a killer in such depth even when most survivor players will never play him in the first place. But imo blight is definitively the highest skill cap killer and allows survivors to show the most skill as well (excluding things like c33 and alch ring), this game severely lacks in interactions where both parties can actively express their skill at the same time.
Again it's definitely strong but it's just another layer of interactivity for both parties.
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