The Shape rework concept
EVIL WITHIN:
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them:
Evil Within I:
- The Shape is granted the Undetectable
- Status Effect.
- The Shape has a reduced Movement speed of 4.2 m/s.
- The Shape has a reduced Lunge Attackopen time of 0.2 seconds, decreasing his range.
- The Shape has a normal Vaulting time of 1.7 seconds.
Evil Within II:
- The Shape has a reduced Terror Radius
- of 16 metres.
- The Shape has a normal Movement speed of 4.6 m/s.
- The Shape has a normal Lunge Attack open time of 0.5 seconds.
- The Shape has a reduced Vaulting time of 1.48 seconds.
- The Shape has a reduced pallet breaking time by 1 second.
Evil Within III:
- All Survivors suffer from the Exposed
- Status Effect for 60 seconds, after which The Shape automatically regresses to Evil Within II.
- The Shape has a normal Terror Radius of 32 metres.
- The Shape has a normal Movement speed of 4.6 m/s.
- The Shape has an increased Lunge Attackopen time of 0.6 seconds, increasing his range.
- The Shape has a further reduced Vaulting time of 1.275 seconds.
- The Shape instantly breaks pallets after being stunned
- The Shape can mori survivors in the injured state just by hitting them or finding them in a locker
SPECIAL ABILITY: Stalk
Press and hold the Power button to stalk all visible Survivors.
Stalking Survivors in your line of sight builds up your progress through Evil Within Tiers. While stalking the auras of all survivors within 32 meters of you are visible.
Stalk Special Ability: Jackolantern
Multiple jackolanterns generate throughout the map, survivors in proximity to one gain the hindered status effect and regain stalk however jackolanterns can be squashed. You are notified when a jackolantern gets squashed.
Judiths Tombstone and Shattered Mirror will be removed and reworked into base kit
Comments
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One change I would make and that would be you could only mori survivors who are injured just to give some counter play. As survivors in normal matches can't be bothered to heal as you get one hit down anyway. So it gives a sense of danger and paranoia over being injured making injured survivors being more desperate to be healed.
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