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Skull Merchant Changes Feedback.
I'm coming at this from someone who uses her right now to chase survivors using the brown addon that just got nuked. I understand why she's being changed, but these changes aren't it.
First "Second, vaulting a pallet with a Claw Trap will cause that pallet to break, destroying the Claw Trap in the process. This was previously part of the common Ultrasonic Trap Speaker Add-on. With this change, being chased with a Claw Trap attached becomes a lot more dangerous".
Correct, now her base power is more dangerous. But doing this to the addon:
"Ultrasonic Trap Speaker.
Since this Add-on has been incorporated into the Killer’s base kit, it needed a new effect.
Ultrasonic Trap Speaker now reduces the time taken for Undetectable to take effect when inside an active zone by 50%."
This addon wasn't incorporated into her base kit at all BHVR? The addon broke traps UNTIL the battery had ran out, once it ran out of battery, THEN it broke. This addon should remain unchanged because being able to get survivors to break multiple pallets encourages you to continue chasing. Also alot of the power from this addon was the surprise the pallet would break, since survivors know the pallets break they are just going to W key to the next pallet and drop it on you. Gaining 50% speed to undetectable is useless because the undetectable status effect speed doesn't help you with chase in anyway due to the drone size and her terror radius size. Don't change this brown addon, keep it, it's still useful.
Now, I will never criticise something without providing improvements. So here's mine.
A: Actually giving her chase power vs injured survivors. When a survivor is injured, in chase AND within lock-on range while they are locked on, hinder them. This would actually be a threat to injured survivors and encourage skull merchant to use her power in chase while not buffing her gen holding ability.
B: When in chase, survivors are locked on 35% faster. This means it would take 6.5 seconds to expose a survivor rather than 10 which is way too much in chase. This also means than survivors doing generators or whatever while in lock-on range aren't punished. This would provide much more chase power than the haste % that are currently on.